L Tensei Ojo to Tensai Reijo no Maho Kakumei

Explore this model alongside other AT pachislot machines in our Japanese pachislot machine library. For the basics, read how pachislot works in Japan.

L Tensei Ojo to Tensai Reijo no Maho Kakumei (L転生王女と天才令嬢の魔法革命) is an OLYMPIA ESTATE smart pachislot AT machine distributed by HEIWA and introduced in Japan on October 5, 2026. Heroine-role points and Episode Battle (エピソードバトル) lead to an initial bonus. Royal Palace Party (ロイヤルパレスパーティー) then links bonuses through a 40G + α high-probability period.

Last verified: October 8, 2026.

Key terms: Smart Pachislot · AT · CZ · Bonus · Ceiling

Quick specs

Quick specs

ItemValue
Official Japanese nameL転生王女と天才令嬢の魔法革命
ManufacturerOLYMPIA ESTATE
SeriesTensei Ojo to Tensai Reijo no Maho Kakumei
Machine typeAT
Japan rollout dateOctober 5, 2026
ModelL転生王女と天才令嬢の魔法革命S3
Normal-play baseApprox. 32.4G per 50 coins Administrator research.
Bonus net increaseApprox. 4.5 coins/G Administrator research.
Initial bonus acquired coinsApprox. 100 coins
Royal Palace bonusesApprox. 150 coins; Duetto approx. 200 coins
Post-bonus high period40G + α initially
Bonus ceiling510G + α of normal play, excluding CZ games Administrator research.
Setting probabilities and payout rate

Setting probabilities and payout rate

The manufacturer’s guide supplies the initial-hit rates. Administrator research. Payout rates are separately researched values. These initial hits are the first bonuses from normal play, not every Royal Palace bonus in the subsequent chain.

SettingInitial bonus hitPayout rate (Administrator research)
11/320.097.9%
21/314.798.9%
31/294.2101.0%
41/276.9103.6%
51/260.0107.6%
61/246.4110.3%

Record the game sample and the kind of hit before comparing the result with the table. Bonus-loop frequency during an already active high period has a different basis.

Episode Battle (エピソードバトル) and upper-CZ clearing rules

Episode Battle (エピソードバトル) and upper-CZ clearing rules

Administrator research. The Episode Battle entry and success figures differ by setting. The success percentage is conditional on entering the CZ; it is not an unconditional per-game bonus probability.

SettingEpisode Battle entryEpisode Battle success expectation
11/171.550.3%
21/168.350.8%
31/154.952.2%
41/147.054.3%
51/140.456.8%
61/136.059.1%

Episode Battle (エピソードバトル) has a 10G level-up phase. A level-up resets its remaining games. Levels 1–3 then enter a 4G battle phase, where a successful battle awards a bonus. The displayed episode level improves the victory opportunity; it is not a coin award.

Level 4 enters Spirit Contract Episode (精霊契約エピソード), a 10G freeze-high route. A bonus is already guaranteed at this level. Its approximately 26% expectation refers to the freeze that adds an Episode Bonus and Revolution Judge stock or an upper CZ; it is not a 26% chance to obtain any bonus at all.

Rinne Tenten Challenge (輪廻転天チャレンジ) is the upper CZ, lasting 10G with a manufacturer-published approximately 50% success expectation. A successful freeze leads through an Episode Bonus into the upper Royal Palace Party. The upper challenge is separate from the normal Episode Battle probability table.

Small roles and the two heroine counters

Small roles and the two heroine counters

Administrator research. The following ordinary-play role occurrence rates are distinct from the state-dependent heroine one-coin flags:

RoleOccurrence
Standard replay (リプレイ)1/15.5
Common bell (共通ベル)1/32.0
Anis replay (アニス目・リプレイ)1/40.0
Euphyllia replay (ユフィ目・リプレイ)1/40.0
Weak cherry (弱チェリー)1/62.9
Strong cherry (強チェリー)1/348.6
Chance pattern (チャンス目)1/256.0
Watermelon (スイカ)1/109.2

Anis role (アニス目) and Euphyllia role (ユフィ目) each add 1–10pt to their own Tenten Points (転天ポイント) counter; 10pt is MAX. During normal play, Anis MAX primarily draws a CZ or CZ-level improvement, while Euphyllia MAX primarily improves the CZ level. During a bonus or bonus-high period, either MAX can add high-period games or award Gachi Challenge Chance.

A point counter is neither elapsed games nor acquired coins. The heroine one-coin and heroine replay variants have different flag treatment, and heroine-high states change occurrence. Do not transfer the ordinary replay-variant rate to the entire heroine-role category.

Game flow

Game flow

Normal play uses rare-role draws, selected game counts and Tenten Points (転天ポイント) to approach Episode Battle (エピソードバトル). Level-up icons acquired beforehand help the CZ reach a more favorable episode. A normal-play direct bonus route also exists.

An initial Tenten Bonus (転天ボーナス) or Episode Bonus (エピソードボーナス) gives approximately 100 acquired coins and enters Royal Palace Party (ロイヤルパレスパーティー), initially 40G + α. Bonuses drawn in this high period are Royal Palace Bonuses (王宮ボーナス), with their color changing the next heroine-high state.

Points and special phases add high-period games or stock bonus opportunities. A stored Rinne Tenten Challenge (輪廻転天チャレンジ) is resolved after the high period. Success opens the upper Rinne Tenten party (輪廻転天), whose Duetto-high treatment strengthens the bonus loop.

Ceiling, reset and quit timing

Ceiling, reset and quit timing

Administrator research. The game-count protections below use normal-play games and exclude CZ games. The + α adds announcement or transition delay; it is not a fixed extra allowance.

ProtectionOrdinary maximumAfter a true setting changeReward
Bonus interval510G + α410G + αInitial bonus, then its guaranteed high period
CZ interval410G + α310G + αEpisode Battle; the bonus still requires the applicable clear

Administrator research. If the bonus-high period ends without a bonus, the next CZ is protected within 210G + α. After the upper high period or an unsuccessful upper CZ, the normal CZ protection is within 310G + α. There is no separately verified deeper fixed AT-interval ceiling beyond the described initial-bonus and subsequent high-period route.

CZ failures advance the normal mode at least one step. Once Mode D is reached, the 110G CZ ceiling repeats until success; a failed CZ does not by itself remove that mode. Finish any active high period and stored upper challenge before evaluating quit timing.

The budget estimate uses only counted normal-play games and the approximate base. CZ games, additional delay and the actual session’s role sequence can increase cash use, so the listed amount is an estimate rather than a hard maximum.

Initial bonuses and Royal Palace Bonuses (王宮ボーナス)

Initial bonuses and Royal Palace Bonuses (王宮ボーナス)

BonusAlignment / contextApproximate acquired coinsAfter completion
Tenten Bonus (転天ボーナス)Initial white-7 bonus100 coinsRoyal Palace Party
Episode Bonus (エピソードボーナス)BAR episode route100 coinsParty, with the earned additional reward
BIG BONUS (白7)White 7 in the party150 coinsDefault party state
BIG with Anis (BIG BONUS with アニス)Red 7 in the party150 coinswith Anis heroine-high state
BIG with Euphyllia (BIG BONUS with ユフィ)Blue 7 in the party150 coinswith Euphyllia heroine-high state
Duetto BIG (デュエットBIG BONUS)Mixed-color 7 alignment200 coinswith Duetto heroine-high state

Administrator research. Bonuses use approximately 4.5 coins/G net increase. The acquired-coin figures above are not gross-payout counters or fixed bonus game lengths. Bonus play can add Royal Palace Party games through rare roles and Tenten Point rewards.

The named bonus color controls the next high state. White-7 initial Tenten Bonus and white-7 Royal Palace BIG have different approximate acquired amounts because they belong to different phases.

Royal Palace Party (ロイヤルパレスパーティー), extra games and upper progression

Royal Palace Party (ロイヤルパレスパーティー), extra games and upper progression

Royal Palace Party (ロイヤルパレスパーティー) starts after an initial bonus with 40G + α. Rare roles and heroine roles draw the next bonus; point MAX can add games or start Gachi Challenge Chance (本気チャレチャンス). The heroine-high variants improve the corresponding role occurrence and bonus opportunity.

Party stateResearched bonus occurrence within that stateHeroine-high allowance
Default party (通常高確)1/34.1 Administrator research.Default
with Anis (withアニス)1/20.6 Administrator research.15G
with Euphyllia (withユフィ)1/20.6 Administrator research.15G
with Duetto (withデュエット)1/14.4 Administrator research.15G

Revolution Judge (革命ジャッジ) is a bonus opportunity selected through high-period games or certain rewards. The actual judge is 1G, preceded by an introduction. Draw the eligible small role to clear it; rare roles can also lead to Tenten STOCK Challenge (転天STOCKチャレンジ), an 8G + α bonus-stock phase.

Gachi Challenge Chance (本気チャレチャンス) uses 5G ST. Replay, heroine-role and rare-role hits add high-period games and reset its timer; each 30G accumulated addition also earns a Revolution Judge stock. These additions are games, while the stock award is a count of later judgments.

Upper Royal Palace Party: Rinne Tenten (ロイヤルパレスパーティー 輪廻転天) begins after the upper CZ with 40G + α and 20G of with-Duetto treatment. After any bonus it restarts that 20G heroine-high allowance. The official guide shows another Rinne Tenten Challenge after the upper period ends; complete that challenge before treating the upper route as finished.

Setting differences and identification

Setting differences and identification

The initial-bonus table improves with higher settings. Administrator research. Episode Battle also has both higher entry frequency and a higher overall clear expectation at higher settings, so log entries and clears separately. Do not divide clear count by all normal games and call that the published CZ-clear percentage.

Administrator research. A normal-play Tenten Point MAX also has setting-dependent CZ-award treatment. Keep Anis and Euphyllia counters separate because their main normal-play rewards differ. A point MAX inside Royal Palace Party belongs to the game-addition system, not the same normal-play CZ draw.

Heroine-high selection and the current party bonus color describe a state. They are useful for the active loop, but a colorful bonus sequence is not by itself a confirmed setting. Combine sampled initial-hit and CZ evidence with the correctly timed end-screen stamps.

Normal modes and independent heroine-high states

Normal modes and independent heroine-high states

Normal-play Mode A–D controls the selected CZ game target. Administrator research. After each failed CZ, the mode advances at least one step; Mode D repeats until the CZ succeeds.

Normal modeCZ ceiling in counted normal-play gamesAfter a failed CZ
A410G + αB or better
B310G + αC or better
C210G + αD
D110G + αD until success

Administrator research. A setting change starts at B or better. A bonus-high period ending without a bonus starts at C or better; an unsuccessful upper challenge starts at B or better. The source’s 100G regions are opportunities toward selected targets, not guaranteed bonuses at every hundred games.

Separate this normal mode from the temporary normal-play role-high state and from with-Anis, with-Euphyllia and with-Duetto states in Royal Palace Party. One changes the CZ interval; the others change role occurrence or bonus opportunity. They should be recorded as separate layers.

High-period end screens and acquired-coin cues

High-period end screens and acquired-coin cues

Administrator research. The confirmed-setting stamps appear on the bonus-high end display:

Stamp on the high-period end displayMeaning
可Setting 2 or higher
吉Setting 3 or higher
良Setting 4 or higher
優Setting 5 or higher
極Setting 6

Administrator research. Tilty (ティルティ) on that end screen is an even-setting hint. The two heroines’ back-view screen is a weak high-setting hint, and the two lying together is a strong high-setting hint. These qualitative cues do not carry a verified numerical setting probability.

Special acquired-coin OVER announcementMeaning
222枚OVERSetting 2 or higher
333枚OVERSetting 3 or higher
456枚OVERSetting 4 or higher
1010枚OVERSetting 5 or higher
666枚OVERSetting 6

Use the actual special OVER announcement, not merely an ordinary credit balance passing the same number. The coin amount is part of a designated display cue; it is not a mandatory bonus award.

How to play

How to play

In normal play without navigation, use left-first sequential or left-then-right play and aim BAR near the upper left-reel row. On a lower-row cherry result, the remaining reels can be stopped freely. If watermelon appears, aim BAR on the middle reel to cover it; the right reel can be stopped freely.

Anis and Euphyllia role patterns feed their corresponding point meters. Watch the appropriate meter and Episode Battle level rather than treating every heroine pattern as the same reward. When a bonus is announced, aim the displayed white, red, blue, mixed 7 or BAR combination as instructed.

During bonus preparation, the bonus and special phases, follow the displayed push-order prompts. A normal-play no-navigation procedure does not replace an active navigation instruction. Record games, point totals, judgment stocks and acquired coins in their own units.

Data policy and official references

Data policy and official references

First-party manufacturer information is labelled official. Administrator research identifies the administrator’s review of published information; it does not by itself mean original measurement or manufacturer confirmation. Calculated examples are labelled separately and explain their inputs. A page verification date records an editorial check, not a new experiment or a remeasurement of every value. See our editorial policy for the distinction.


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