Glossary

This glossary explains recurring Japanese pachislot terms used throughout the machine pages. When a technical term first appears on a machine page, it can link directly to the matching definition here.






Machine Systems

Pachislot (パチスロ)

Japanese reel-based gaming machines found in pachinko halls. Many use player-controlled reel stops, internal states, settings, bonuses and AT/ART systems.

Smart Pachislot (スマスロ)

A newer pachislot format that manages medals or credits internally instead of requiring physical medals during normal play.

A-Type (Aタイプ)

A machine type focused mainly on real bonus games rather than AT as the primary payout method.

AT — Assist Time (AT)

A state that supplies reel-stop or navigation assistance and usually serves as the main medal-increase mode on modern AT machines.

Upper AT (上位AT)

A stronger AT route above the machine’s standard AT, often with a higher continuation rate, faster net increase, stronger reward structure or a combination of these. Exact entry conditions are machine-specific.

ART — Assist Replay Time (ART)

A system combining assist navigation with a replay-focused state. ART often works together with real bonuses.

CZ — Chance Zone (チャンスゾーン)

A limited opportunity or challenge that can lead to a bonus, AT, ART or another major state.

ST (ST)

A machine-specific short continuation or payout state that repeatedly gives chances to extend or re-enter rewards. The exact meaning and rules differ by title, so the machine page takes priority over this general definition.

Bonus (ボーナス)

A reward state or bonus game. On A-Type machines this may be a real bonus; on AT machines the word can also be used for AT-linked reward segments.

BIG Bonus / BB (ビッグボーナス)

A larger bonus category commonly abbreviated BB. Exact coin gain and internal treatment depend on the machine.

REG Bonus / RB (レギュラーボーナス)

A smaller regular bonus category commonly abbreviated RB or REG. On many Juggler-type machines its setting difference is especially useful for long-run setting analysis.

Pure / Real Bonus (純ボーナス・リアルボーナス)

A bonus produced by an actual bonus flag rather than being only an AT reward presentation. A-Type and A+ART machines commonly use this type of bonus.

Gameplay

Normal Play (通常時)

The ordinary state outside a major bonus, AT, ART or similar payout mode.

Game Count / G (ゲーム数)

The number of games or spins played. Japanese pachislot data commonly writes this as G, such as 100G or 3000G.

Cycle (周期)

A repeating progression unit used by some machines. Completing a cycle can create a CZ, bonus or AT opportunity, and some machines have a maximum-cycle ceiling.

Push-order Navigation (押し順ナビ)

An instruction showing the required order for stopping the reels. Following it is essential during many AT, ART, CZ and bonus states.

Penalty (ペナルティ)

A disadvantage or invalidation that can occur after an incorrect stop order or prohibited play procedure on certain machines. Modern machines vary widely, so always follow the machine-specific instructions.

Direct Hit (直撃)

An AT, ART or other major state reached directly from normal play without passing through the machine’s usual intermediate route such as a CZ or bonus.

Settings & Performance

Setting (設定)

An internal configuration selected by the hall, commonly numbered 1 through 6. Settings can change probabilities, payout rate and internal state transitions.

Setting Hint (設定示唆)

An animation, voice, screen, result pattern or other cue that suggests a setting range without necessarily proving a specific setting.

Setting Confirmation (設定確定)

A presentation or condition that, when the machine-specific rule is satisfied, confirms a particular setting or a guaranteed minimum setting.

Payout Rate / Machine Rate (機械割・出率)

A long-run theoretical return percentage associated with a machine and setting under specified assumptions. It does not guarantee an individual session result.

Initial Hit (初当たり)

The first occurrence of a target event such as a bonus, AT, ART or CZ from normal play.

Net Increase (純増)

The approximate average number of medals or coins added per game while a payout mode such as AT is active.

Continuation Rate (継続率)

The probability or design value describing how likely a repeating AT, ST or battle-style state is to continue. It is usually a long-run value rather than a guarantee for each set.

Roles & Symbols

Small Role / Koyaku (小役)

A reel outcome or internal role such as bell, replay, cherry or watermelon. Some pay medals directly; others mainly affect internal lotteries.

Rare Role (レア役)

A less frequent small role that often has stronger influence on CZ entry, bonuses, AT progression or state changes.

Replay (リプレイ)

A result that allows another game without the usual additional credit or medal cost.

Bell (ベル)

A common small role that usually pays medals or is navigated during AT/ART.

Cherry (チェリー)

A common pachislot small-role and symbol family. Some machines use a single cherry category, while others divide it into weak, strong or machine-specific variants; its probability and effect must be read from the individual machine page.

Weak Cherry (弱チェリー)

A lower-strength cherry classification used by many machines. Its probability and effect are machine-specific.

Strong Cherry (強チェリー)

A stronger cherry classification that commonly has more influence on bonuses, CZ, AT or state changes than weak cherry.

Watermelon (スイカ)

A common pachislot symbol and small-role family. Some machines divide it into weak/strong or normal/special variants.

Chance Pattern (チャンス目)

A machine-defined chance role or stop pattern that often influences CZ, bonus, AT or internal-state lotteries.

Reset & States

Ceiling (天井)

A maximum game count, cycle count or similar condition after which a machine grants or strongly advances toward a specified benefit.

Reset / Setting Change (リセット・設定変更)

The machine state after a true setting change or initialization. Reset behavior can change ceilings, modes, cycles or starting conditions.

Zone (ゾーン)

A game-count or progression range where a machine has a stronger chance of entering a CZ, bonus, AT or other opportunity.

Mode (モード)

An internal state that changes probabilities, ceilings, zones, continuation expectations or other behavior. A machine can have several named modes.

High-probability State (高確)

An internal state where a specified lottery is more favorable than in the normal state. Which lottery is improved depends on the machine.

Pullback / Comeback Opportunity (引き戻し)

A period after a bonus or AT ends where the machine retains an elevated chance or special route to return to a major state.

Advantageous Section (有利区間)

A regulated/internal management concept used by many modern pachislot machines. Its practical behavior and relevance vary by generation and title.

Quit Timing (やめどき)

The point at which leaving a machine avoids giving up a known short-term benefit such as a pullback window, remaining points, cycle value or special mode.

Long Freeze (ロングフリーズ)

A rare special event that temporarily freezes normal operation and usually grants a strong machine-specific benefit.

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