Smart Pachislot Paripi Komei
Explore this model alongside other AT pachislot machines in our Japanese pachislot machine library. For the basics, read how pachislot works in Japan.
Smart Pachislot Paripi Komei (スマスロパリピ孔明) is a YAMASA NEXT AT machine introduced in Japan on October 5, 2026. Normal-play cycles and three CZ routes lead to an initial bonus and Party Time (パーティータイム). Strategy-book items change the ST draws, while Shibuya Decisive Battle (渋谷決戦) opens the upper ST route.
Last verified: October 8, 2026.
Key terms: Smart Pachislot · AT · CZ · Bonus · Ceiling
Quick specs
Quick specs
| Item | Value |
|---|---|
| Official Japanese name | スマスロパリピ孔明 |
| Manufacturer | YAMASA NEXT |
| Series | Paripi Komei |
| Machine type | AT |
| Japan rollout date | October 5, 2026 |
| Model | Lパチスロパリピ孔明YE05H |
| Normal-play base | Approx. 31G per 50 coins Administrator research. |
| Bonus net increase | Approx. 4.2 coins/G |
| Initial bonus gross payout | 100 coins; guaranteed ST afterward |
| Red 7 / white 7 gross payout | Average approx. 200 / 400 coins |
| Standard ST | 15G + α; approx. 73% average continuation |
Setting probabilities and payout rate
Setting probabilities and payout rate
Manufacturer simulation values. The initial-hit column counts the first bonus from normal play, not every linked bonus earned during ST.
| Setting | Bonus initial hit | Payout rate |
|---|---|---|
| 1 | 1/309.9 | 97.6% |
| 2 | 1/299.6 | 98.9% |
| 3 | 1/280.0 | 101.4% |
| 4 | 1/262.0 | 104.5% |
| 5 | 1/243.9 | 109.0% |
| 6 | 1/228.8 | 113.6% |
Payout rate is a specification over the stated simulation conditions. The success of one ST chain does not reveal which row produced it.
CZ probabilities and clearing mechanisms
CZ probabilities and clearing mechanisms
The manufacturer publishes the combined entry rate for the three normal-play CZs:
| Setting | Combined CZ entry |
|---|---|
| 1 | 1/213.6 |
| 2 | 1/207.3 |
| 3 | 1/199.2 |
| 4 | 1/188.8 |
| 5 | 1/179.4 |
| 6 | 1/171.7 |
| CZ | Duration | Clearing mechanism | Bonus expectation |
|---|---|---|---|
| Three Songs (三歌の礼) | 7G per set Administrator research. | Raise the continuation percentage with small roles and clear three sets | Approx. 33% |
| Eiko’s Trial (英子の試練) | 16G Administrator research. | Role-based success draws; the final judgment announces the bonus | Approx. 50% |
| Stone-Sentinel Maze (石兵八陣) | 15G Administrator research. | Light all four lamps; small roles light at least one and rare roles at least two | Approx. 85% |
The percentages in the last column are success expectations after entering the named CZ, not per-game entry probabilities. Administrator research. In Three Songs, continuation exceeding 100% carries the excess into the next set. Record the current set and accumulated percentage separately.
Small-role probabilities
Small-role probabilities
Administrator research. Normal-play occurrence figures; do not apply the ordinary cherry rate during the separate cherry-high phase.
| Role | Normal-play occurrence |
|---|---|
| Replay (リプレイ) | 1/7.3 |
| Bell (ベル) | 1/8.0 |
| Weak cherry (弱チェリー) | 1/206.1 |
| Strong cherry (強チェリー) | 1/595.8 |
| Watermelon (スイカ) | 1/56.6 |
| Chance pattern (チャンス目) | 1/163.8 |
Administrator research. Cherry has a four-choice right-reel condition that can display strong cherry when correctly matched; a common strong-cherry flag also exists. A strong cherry begins the 8G cherry-high phase, where cherry occurrence is approximately 1/1.8. That 1/1.8 applies inside the phase, not throughout ordinary play.
Game flow
Game flow
Normal play combines rare-role CZ draws with stage-change cycles averaging approximately 32G. A stage-change opportunity can also select Morale Zone (士気高揚ゾーン), which offers a direct bonus route. Strong cherry starts Age-Age Time (アゲアゲタイム), an 8G cherry-high phase that can improve the next reward.
A won normal-play route enters Chiki Chiki Ban Ban Bonus (チキチキバンバンボーナス), paying 100 coins gross. Bonus completion always starts Party Time (パーティータイム), a 15G + α ST. Bells and rare roles lead to bonus opportunities, with Strategy Books (兵法書) strengthening selected draws or stopping the countdown.
Linked bonuses build items and can select Shibuya Decisive Battle Bonus (渋谷決戦ボーナス). The ensuing battle must be won to reach Super Party Time (超パーティータイム); simply receiving the battle bonus is not the upper-ST clear.
Ceiling, reset and quit timing
Ceiling, reset and quit timing
Administrator research. Two protections use different counters and award different results:
| Counter / condition | Ceiling | Reward |
|---|---|---|
| Normal-play games | 1009G | Initial bonus, followed by guaranteed ST |
| Setting change (reset) or an ST that ends without a linked bonus | 428G | Initial bonus, followed by guaranteed ST |
| Stage-change cycles | Maximum 20th cycle | CZ; success is still required for the bonus |
Administrator research. On a setting change, the cycle target is selected again with a maximum of 20 cycles. The cycle ceiling is not a direct AT guarantee; the game-count ceiling is a bonus guarantee whose bonus then enters ST. No deeper separate fixed ST-interval ceiling is assigned here.
An ST allowance is 15G + α because missions and item effects can pause or extend its countdown. Complete pending missions and remaining V stock before assessing quit timing. The shortened 428G condition after an ST without a linked bonus must be checked from the actual sequence, rather than inferred merely from a short coin graph.
The cycle average is not a fixed 32G per cycle. Administrator research. The budget estimate uses the normal-play game-count ceiling and approximate base, excluding unbounded additional delay; it cannot promise a maximum cash cost for the cycle route.
Bonus payouts and Strategy Books (兵法書)
Bonus payouts and Strategy Books (兵法書)
The manufacturer explicitly labels the listed bonus amounts as gross payout coins. They are not net acquired coins after wagers. Approximately 4.2 coins/G is the bonus net increase, not a guaranteed earning rate across ordinary play and ST combined.
| Bonus | When it appears | Gross payout |
|---|---|---|
| Chiki Chiki Ban Ban Bonus (チキチキバンバンボーナス) | Normal-play initial hit | 100 coins fixed |
| Live Bonus (ライブボーナス) / Summer Sonia Bonus (サマーソニアボーナス), red 7 | Standard / upper ST bonus | Average approx. 200 coins |
| Live / Summer Sonia Bonus, white 7 | Standard / upper ST bonus | Average approx. 400 coins |
| Shibuya Decisive Battle Bonus (渋谷決戦ボーナス), BAR | Selected ST bonus | 150 coins |
Administrator research. Red 7 begins a 2G payout-determination phase; white 7 begins an 8G + α phase. The average 200 and 400 figures are not fixed awards. During the bonus, Strategy Book points reach an item award at 10pt, while HEYHO ZONE (ヘイホーゾーン) is a 5G item-acquisition phase with an average of approximately four books.
A bonus-stage strong cherry starts Uwanose Ban Ban (上乗せバンバン), the 8G cherry-high payout-addition phase. Its individual additions range from 20 to 1000 gross payout coins. Those additions are coins, while the phase length remains 8G.
Party Time (パーティータイム), upper ST and Ultimate Komei (究極孔明)
Party Time (パーティータイム), upper ST and Ultimate Komei (究極孔明)
Party Time (パーティータイム) starts after the initial bonus and lasts 15G + α, with approximately 73% average continuation. Strategy Books (兵法書) can make corresponding rare roles award a bonus, hold the timer, provide bell navigation, improve red-7 payout or provide V stock. There are nine book types; read the active effects on the sub-screen.
Administrator research. A Party Mission (パリピミッション) pauses the ST countdown for its 4G sequence. V stock is consumed when the ST would otherwise end, rather than on every independently won bonus. Unused books can carry through a bonus; when ST finally ends, remaining books are converted into Muchu Seiyu points (無中生有ポイント).
Shibuya Decisive Battle (渋谷決戦) follows its 150-coin BAR bonus and has approximately 84% success expectation. Success leads through a 30G Epilogue (エピローグ) into Super Party Time (超パーティータイム). Upper ST still uses 15G + α but has approximately 81% average continuation, all rare-role books active and a stronger white-7 selection.
Administrator research. Ultimate Komei (究極孔明) uses 10G ST, approximately 91% average continuation and white-7 bonuses throughout. A long freeze or the post-ending challenge can select it. The 73%, 81% and 91% figures refer to three different ST structures; none is the initial CZ success rate.
Setting differences and identification
Setting differences and identification
Both the manufacturer’s bonus-initial-hit and combined-CZ rates improve at higher settings. Record normal-play games, the trigger of each initial bonus and each CZ entry, keeping linked ST bonuses out of the initial-hit count.
A favorable run of white-7 bonuses or books mainly describes the current ST’s output. Combine occurrence data with verified ST end-screen indications before drawing a setting conclusion. Even-setting and high-setting hints increase interest but do not carry a published numerical setting probability in this guide.
Normal-play states, cycles and stored points
Normal-play states, cycles and stored points
Normal, high and super-high probability are separate CZ-draw states. The official guide identifies Eiko’s Room (英子の部屋) as the high-state presentation and Sky Square (スカイスクエア) as the super-high presentation. A stronger state improves applicable rare-role CZ draws; it is not itself a cleared CZ.
Stage-change cycles average approximately 32G. Administrator research. The fifth, tenth and other multiples-of-five stage changes are CZ opportunities, with a maximum of the twentieth stage change. The Morale Zone (士気高揚ゾーン) is a separate 4G direct-bonus opportunity, not one of the three named CZs.
Age-Age Time (アゲアゲタイム) uses cherry-high games to improve the reward state. Administrator research. Three accumulated points promote a reward level; the points are not games or coins. Muchu Seiyu points (無中生有ポイント) accumulate through unfavorable events and remaining books at ST end. Reaching 100pt enhances the next bonus with V stock or Ultimate Komei; it is not a separately verified fixed cash ceiling.
Ending and the upper-ST return route
Ending and the upper-ST return route
Administrator research. At the selected ending threshold, the machine completes an Ending (エンディング), then enters Tenka Taihei no Michi (天下泰平への道). This 15G item phase guarantees the upper-ST route and can select Ultimate Komei through its challenge.
The ending route and a normal-play initial hit are separate transitions. No universal difference-coin threshold is substituted for this model’s unpublished ending selection, and no ending-route coin expectation is presented as a guaranteed individual reward.
ST end screens and confirmed-setting elements
ST end screens and confirmed-setting elements
Administrator research. The following cues apply specifically to ST end screens. Ordinary character appearances or voices elsewhere do not inherit these meanings.
| ST end-screen cue | Meaning |
|---|---|
| Zhao Yun apparition (趙雲の幻影) | Weak even-setting hint |
| Jiang Wei apparition (姜維の幻影) | Strong even-setting hint |
| Eiko at dusk (英子夕方) | Weak high-setting hint |
| Eiko at night (英子夜) | Strong high-setting hint |
| Eiko and Red Hare kung fu (英子と赤兎馬カンフー) | Setting 2 or higher |
| Fist bump (拳を合わせる) | Setting 3 or higher |
| Eiko and Nanami (英子と七海) | Setting 4 or higher |
| Komei (孔明) | Setting 5 or higher |
| Frog (カエル) | Setting 6 |
BB Lounge (BBラウンジ), blue Eiko-and-Komei and yellow Eiko-and-Komei screens are ordinary presentations. Distinguish a weak or strong hint from a minimum-setting confirmation and keep a photograph of the actual end screen when practical.
How to play
How to play
Without push-order navigation, start with the left reel and aim BAR near its upper row. The middle and right reels can be stopped freely for the standard role-covering procedure; the right-reel blank can substitute for watermelon. The Komei left-reel target is an alternative for observing role outcomes during CZ or ST.
The source’s rare-role examples apply to left-first play. Strong cherry starts the cherry-high phase, so note the state as well as the visible cherry result. Align the displayed bonus symbols when instructed, then obey every navigation prompt through the bonus and ST.
Check active Strategy Books on the sub-screen and finish a mission or pending judgment before treating the timer as expired. A zero displayed countdown can coexist with an unfinished high-state or mission effect, which explains the + α allowance.
Data policy and official references
Data policy and official references
First-party manufacturer information is labelled official. Administrator research identifies the administrator’s review of published information; it does not by itself mean original measurement or manufacturer confirmation. Calculated examples are labelled separately and explain their inputs. A page verification date records an editorial check, not a new experiment or a remeasurement of every value. See our editorial policy for the distinction.
