L Sengoku Otome 5

Explore this model alongside other AT pachislot machines in our Japanese pachislot machine library. For the basics, read how pachislot works in Japan.

L Sengoku Otome 5 (L戦国乙女5 業火を穿つ宿焔の双刃) is OLYMPIA’s 2026 smart-pachislot Sengoku Otome machine, introduced in Japan on June 8, 2026. Normal play combines game-count/cycle progression with Otome Attack CZ and direct rare-role routes to the main Tsuyokawa RUSH AT. During AT, Honnoji no Hen functions as an internal CZ for reward bonuses, while Shin Tsuyokawa RUSH is the upper high-net-increase route.

Last verified: October 8, 2026.

Key terms: Smart Pachislot · AT · CZ · Setting · Initial hit · Payout rate · Net increase · Bonus · Rare role · Ceiling · Reset · Zone · Quit timing · Advantageous section · Mode · Replay · Bell

Quick specs

Quick specs

ItemValue
Official Japanese nameL戦国乙女5 業火を穿つ宿焔の双刃
ManufacturerOLYMPIA
SeriesSengoku Otome
Machine typeAT
Japan rollout dateJune 8, 2026
ModelL戦国乙女5L8
Main AT net increaseApprox. 2.7 coins/G (Administrator research)
Main ATTsuyokawa RUSH; initial 45G+α, continuation sets 50G
Upper AT net increaseApprox. 4.8 coins/G (Administrator research)
Normal ceiling999G + α or sixth cycle (Administrator research)
Reset ceiling650G + α or fourth cycle (Administrator research)
Setting probabilities and payout rate

Setting probabilities and payout rate

Administrator research.

SettingAT initial hitPayout rate
11/359.597.9%
21/350.898.9%
31/332.5101.0%
41/302.8106.2%
51/281.0111.1%
61/262.9114.9%
CZ routes and explicit success conditions

CZ routes and explicit success conditions

Administrator research. Normal-play Otome Attack and the AT-internal CZ routes use different clearing rules.

CZLength / expectationSuccess condition / clearing mechanismSuccess reward
Otome Attack20G (10 characters × 2G); about 52%Each Otome fights an enemy warlord for 2G. A win by any Otome is an AT hit; the CZ continues after a win, so additional wins can be earned during the same CZ.AT entry; each win also stocks a Shutsujin Bonus.
Honnoji no Hen4G + α; about 50% at Setting 1Roles during the CZ draw for Nobunaga’s win. On the final game, a middle-reel BAR / cherry / BAR stop pattern, a replay, an un-navigated bell, or a rare role makes victory highly likely.Shutsujin Bonus / reward route.
Kessen no TokiAbout 55% at Setting 1A middle-reel BAR / cherry / BAR stop pattern confirms victory.Shutsujin Bonus plus Kensei Chance (upper CZ).

Premium Otome Attack is an AT-confirmed variant. Entry probability and CZ clearing probability are separate values.

Administrator research. Additional play and result interpretation:

First victory and later victories in Otome Attack

The first Otome victory establishes AT. Further victories during the continuing ten-character sequence stock Shutsujin Bonus. That makes a multi-win Attack one AT initial hit with additional stored rewards, not several separate normal-play AT initial hits.

The published opponent-wide victory expectations are Ougai (オウガイ) 0.8%, Murasame (ムラサメ) 5.4%, Kotarou (コタロウ) 42.2%, upgraded Kotarou 71.3% and Shiro (シロ) confirmed. These totals mix the relevant role draws; they are different from the second-game conditional success table for one particular role.

Small-role probabilities

Small-role probabilities

The small-role table describes appearance frequency. The chance to clear a feature after drawing a role is a separate conditional probability.

Administrator research. Additional play and result interpretation:

RoleAppearance frequency
Replay1/9.4
Common bell1/17.5
Weak cherry1/88.2
Watermelon1/69.4
Chance pattern A / BEach 1/392.4
Strong cherry1/397.2
Rare roles combined1/30.0

Weak roles are weak cherry / watermelon; the strong-role group combines chance patterns and strong cherry. The A / B row gives each separate chance-pattern frequency. Role appearance, point reduction, Tsuyokawa Chance entry and success inside an AT CZ are separate conditional outcomes.

Game flow

Game flow

Normal play advances through scheduled game/cycle opportunities and rare-role draws. Reaching a cycle target enters a precursor sequence, while Otome Attack provides a separate CZ route. A successful normal route or freeze/direct-hit event starts Tsuyokawa RUSH.

During Tsuyokawa RUSH, rare roles and internal events can add games or route the machine into Honnoji no Hen. Winning Honnoji no Hen leads to a reward bonus. Stronger AT progression can eventually enter Shin Tsuyokawa RUSH.

Administrator research. Additional play and result interpretation:

Cycles and shrine-maiden points are independent

  1. Ordinary play progresses the current cycle-game target. Tsuyokawa Chance (強カワチャンス) adds to that cycle counter and can repeat through its own high / loop state.
  2. Shrine-Maiden Points (巫女ポイント) start at 999 and decrease with results. Reaching zero draws Otome Attack (乙女アタック); it is not guaranteed AT.
  3. A cycle reaches its precursor / AT draw according to the selected game-count mode and cycle table. A cycle failure and an Otome Attack failure are separate events.
  4. Inside Tsuyokawa RUSH (強カワRUSH), Honnoji no Hen (本能寺の変) and Kessen no Toki (決戦の刻) use the rules in the CZ table, then lead to Shutsujin Bonus (出陣ボーナス) rewards and the upper-route opportunity.
Ceiling, reset and quit timing

Ceiling, reset and quit timing

Administrator research. The normal AT ceiling is 999G + α or the sixth cycle. After a true setting change, both are shortened to 650G + α / the fourth cycle. Shrine-point and cycle-related internal values are also reselected on reset.

Because the machine combines real-game and cycle progression, quitting decisions should consider both the current game count and cycle state. After AT, check the post-AT cycle/point situation and any strong state indication before stopping rather than relying on a single fixed game count.

Tsuyokawa RUSH and Shin Tsuyokawa RUSH

Tsuyokawa RUSH and Shin Tsuyokawa RUSH

Administrator research. Tsuyokawa RUSH starts with roughly 45G+α and later continuation sets use 50G. Net increase is approximately 2.7 coins/G. AT gameplay combines rare-role draws, game additions, Honnoji no Hen and bonus/reward events.

Shin Tsuyokawa RUSH is the upper AT. It starts with approximately 100G, increases net gain to about 4.8 coins/G and has a current-analysis route expectation above 2,500 coins. Upper-route behavior strengthens the machine’s payout speed while preserving the series’ reward-event structure.

Setting differences and identification

Setting differences and identification

AT initial-hit probability improves from 1/359.5 at Setting 1 to 1/262.9 at Setting 6. Current analysis also identifies setting-sensitive normal-state/AT chance behavior and multiple presentation clues. Because cycle placement and short-session hit timing add substantial variance, direct setting-confirmation patterns should be weighted above a small number of AT hits.

Administrator research. Additional play and result interpretation:

SettingOtome Attack draw at zero Shrine-Maiden Points
120.3%
221.4%
323.2%
424.7%
525.2%
625.7%

Administrator research. These draws exclude the Kansuke strap mode (カンスケ); that mode instead has its own 40.2% draw. A favorable Kansuke-state sample would distort a comparison with the ordinary setting column. Record the visible strap / state information when counting zero-point opportunities.

Normal-play game-count modes

Normal-play game-count modes

Administrator research. Within a cycle, five game-count modes — A, B, C, Chance and Return — determine the likely/maximum game count before that cycle reaches its AT draw. The deepest standard cycle reaches up to 500G + α.

ModeRole
Mode AStandard game-count table
Mode BAlternative game-count table
Mode CAlternative game-count table
ChanceMore favorable game-count table
ReturnUsed for the first cycle after AT; maximum 200G + α

These game-count modes are separate from the cycle table that controls how many cycles may be needed before AT. On this machine, “mode” and “cycle table” therefore describe two different layers of normal-play progression.

Administrator research. Additional play and result interpretation:

Game-count mode within a cycleMaximum targetImportant progression
Return (引き戻し)200GFirst cycle after AT
A500G200 / 400G opportunities; after passing the 400 zone, next mode B+
B300GNext mode B or higher
C200GEarlier cycle route
Chance (チャンス)50GEarliest cycle protection
Cycle tableAT cycle maximum
ASix cycles; true reset at most four
BThree cycles
Heaven (天国)One cycle

A 200G cycle can belong to Return or C and is not the same as three-cycle Table B. The game-mode layer governs a cycle’s length; the cycle table governs how many cycles reach the AT award. The independent 999G + α AT protection still needs its own real-game interpretation.

Setting hints and confirmed-setting elements

Setting hints and confirmed-setting elements

Administrator research. Additional setting hints and result interpretation:

Shutsujin Bonus ending stampPublished setting floor
可2+
吉3+
良4+
優5+
極6

The bonus-ending stamp is a setting presentation. The AT-ending character picture can instead indicate the next cycle table, an early target or a strap mode. Keep the two screen contexts separate when reading the same character or favourable-looking illustration.

How to play

How to play

No navigation: stop the left reel first. If numbered stop instructions appear, press the stop buttons in the displayed order (1, then 2, then 3). A symbol-target instruction tells you which symbol to aim for; follow it together with any displayed stop order.

This machine recommends left-first play. Aim the black BAR on the left reel to cover rare roles. When the stop pattern requires further coverage, use the white 7 on the middle reel as the guide; the remaining reel can then be stopped according to the resulting pattern. Follow all push-order instructions during AT and CZ states. Middle-first or reverse starts outside instructed situations can trigger a penalty.

Data policy and official references

Data policy and official references

First-party manufacturer information is labelled official. Administrator research identifies the administrator’s review of published information; it does not by itself mean original measurement or manufacturer confirmation. Calculated examples are labelled separately and explain their inputs. A page verification date records an editorial check, not a new experiment or a remeasurement of every value. See our editorial policy for the distinction.


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