My Juggler VI

Explore this model alongside other A-Type pachislot machines in our Japanese pachislot machine library. For the basics, read how pachislot works in Japan.

My Juggler VI (マイジャグラーVI) is KITA DENSHI’s A-Type pachislot introduced in Japan on October 5, 2026. Its GOGO! lamp gives a complete bonus notification, and BIG and REG provide approximately 240 and 96 coins of acquired output respectively. The private lamp presentation adds Star GOGO! (スターGOGO!), Ripple GOGO! (波紋GOGO!) and revised Torappi Touch (トラっぴタッチ) effects.

Last verified: October 8, 2026.

Key terms: A-Type · Setting · Payout rate · Small role · Bonus

Quick specs

Quick specs

ItemValue
Official Japanese nameマイジャグラーVI
ManufacturerKITA DENSHI
SeriesJuggler
Machine typeA-Type
Japan rollout dateOctober 5, 2026
ModelSマイジャグラーⅥKK
Normal-play baseApprox. 42G per 50 coins Administrator research.
BIG acquired coinsApprox. 240 coins
REG acquired coinsApprox. 96 coins
Game-count ceilingNone
Bonus notificationGOGO! lamp; early or after the third stop is released
Setting probabilities and payout rate

Setting probabilities and payout rate

The following table is published by the manufacturer. Its figures are factory-derived predicted values. BIG, REG and combined bonus probabilities refer to ordinary bonus draws; payout rate is a long-run specification, not a promised session result.

SettingBIGREGCombined bonusPayout rate
11/273.11/409.61/163.897.0%
21/270.81/385.51/159.198.0%
31/266.41/336.11/148.699.9%
41/254.01/290.01/135.4102.8%
51/240.11/268.61/126.8105.3%
61/229.11/229.11/114.6109.4%

At Setting 6 the listed BIG and REG occurrence rates are equal. An individual session can still have unequal counts, so a short run with matching counts is not a Setting 6 confirmation.

Small roles: payouts and what to count

Small roles: payouts and what to count

The manufacturer’s paytable identifies the following visible small-role payouts in ordinary three-coin play. These are coins paid by a matching role, not probabilities of drawing it.

RoleOrdinary-play payout / effect
Grapes (ブドウ)8 coins
Bell (ベル)14 coins
Clown (ピエロ)10 coins
Cherry (チェリー)Printed paytable: 1 coin per matching line; Administrator research. ordinary cherry example totals 2 coins, center cherry 1 coin
Replay (リプレイ)Replay of the wager

The same printed paytable has parenthesized values for two-coin wagering: grapes 14 coins and the illustrated cherry 7 coins per matching line. Those figures belong to that wager condition and must not be used as the ordinary three-coin payout.

Administrator research. One checked Setting 6 play sample recorded 1330 grapes in 7462 ordinary-play games, an observed 1/5.61. It also recorded 215 cherries without simultaneous bonus wins in that same sample, an observed 1/34.71 for that restricted category. The sample excludes 936 bonus games; the cherry count excludes bonus-coincident cherries. These are observed sample rates, not confirmed theoretical role probabilities or an all-setting table.

Count grapes over the corresponding ordinary-play sample if desired, but do not apply an older Juggler model’s probability as VI’s confirmed specification. The approximate 42G per 50 coins base is a separate researched ordinary-play estimate.

Game flow and GOGO! notification

Game flow and GOGO! notification

Ordinary play draws BIG or REG. The GOGO! lamp lights to indicate a bonus, after which the player aligns the bonus symbols and completes that bonus. The machine then returns to ordinary play. There is no AT, ART, CZ or Bonus Trigger loop attached to this model.

The manufacturer divides bonus notifications into one quarter early notification (先告知) and three quarters late notification (後告知). Early notification can occur at lever-on, the start of reel rotation or when the stop buttons become active. Late notification appears as the third stop button is released. These proportions apply to bonus notifications; they do not mean a bonus occurs in one quarter of all games.

Cherry can be involved in a simultaneous bonus draw. A cherry appearance and a lit lamp describe related events on that game, while the credited bonus itself is counted once. The result shown by the lamp is more useful than predicting a bonus from recent missed games.

No ceiling and quit timing

No ceiling and quit timing

Administrator research. There is no game-count ceiling, bonus-interval protection, point ceiling or cycle ceiling verified for My Juggler VI. A longer wait does not create a guaranteed bonus at a selected game count. There is no separate AT-interval ceiling because the machine has no AT or ART.

After completing an already notified bonus, ordinary play has no mandatory post-bonus chase zone in the checked information. Choose quit timing from the planned session limit and the evidence you have collected. A run of losses, a round game count or a previous player’s BIG does not establish an upcoming guaranteed hit.

A power cycle is not proof of a setting change. No reset-only shortened ceiling or guaranteed early bonus is assigned to this machine. Because there is no ceiling, the budget disclosure gives no invented maximum yen amount to reach a bonus.

BIG (ビッグボーナス) and REG (レギュラーボーナス): acquired coins versus gross payout

BIG (ビッグボーナス) and REG (レギュラーボーナス): acquired coins versus gross payout

BonusAlignmentApproximate acquired coinsOfficial gross-payout ending condition
BIG CHANCE (ビッグボーナス)Red 7 / red 7 / red 7240 coinsEnds when gross payout exceeds 266 coins
BONUS GAME (レギュラーボーナス)Red 7 / red 7 / BAR96 coinsEnds when gross payout exceeds 98 coins

The acquired-coin figures come from the manufacturer’s bonus explanation. The paytable separately describes when the gross payout counter ends the bonus. Gross payout includes coins returned during bonus play before subtracting wagers, so the 266- and 98-coin thresholds are not the amounts the player acquires.

The manufacturer presents premium GOGO! patterns as BIG notifications. Star GOGO! (スターGOGO!) changes the lettering, Ripple GOGO! (波紋GOGO!) changes the surrounding pattern, and Torappi Touch (トラっぴタッチ) expands the touch presentation. These effects identify the notified bonus class; they do not add an AT, stock or guaranteed later bonus.

Setting differences and identification

Setting differences and identification

REG varies more across the published setting table than BIG: 1/409.6 at Setting 1 versus 1/229.1 at Setting 6. The combined bonus rate also improves across the table. Record ordinary-play games, BIG count and REG count separately so the measured sample can be compared with each column.

A useful session record distinguishes ordinary-play games from bonus games. The 240-coin BIG and 96-coin REG awards explain the current coin result, while the occurrence rates help assess the setting over a sufficiently substantial sample. A large BIG count can produce a favorable graph even when REG evidence is weak.

Do not label a setting from one recent bonus or from the session’s coin difference. The published values are probabilities; streaks and long waits can occur under more than one setting. This guide does not add a numerical confidence claim without an explicit calculation and stated sample.

Bonus presentation and setting evidence

Bonus presentation and setting evidence

No direct setting-confirmation screen or exact setting-specific premium-effect frequency is verified for VI in the checked material. The premium lamp effects are BIG indications, not confirmed-setting elements. Their color, shape and touch interaction should therefore be recorded as presentation information rather than assigned to Setting 5 or 6.

Use the published BIG, REG and combined probabilities as the verified setting evidence. Keep any grape count as an observed sample until its model-specific reference probability is verified. The familiar Juggler presentation does not justify transferring another model’s setting-hint table.

How to play

How to play

Administrator research. For an accessible ordinary-play procedure, aim at BAR on the left reel to cover cherry, then stop the middle and right reels freely. This procedure covers the common roles; it is not a guarantee that the infrequent bell and clown are captured with perfect timing on every game.

Watch the GOGO! lamp through release of the third stop button. When a bonus is notified, align red 7 / red 7 / red 7 for BIG or red 7 / red 7 / BAR for REG. Complete the notified bonus before deciding whether to continue the session.

The paytable distinguishes ordinary three-coin play from two-coin wager values. Use the machine’s instructed wager and prompts rather than reinterpreting a parenthesized payout as the normal-play value. Torappi Touch is a presentation interaction; it does not alter the published bonus draw probabilities.

Data policy and official references

Data policy and official references

First-party manufacturer information is labelled official. Administrator research identifies the administrator’s review of published information; it does not by itself mean original measurement or manufacturer confirmation. Calculated examples are labelled separately and explain their inputs. A page verification date records an editorial check, not a new experiment or a remeasurement of every value. See our editorial policy for the distinction.


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