Go Go Juggler 3
Explore this model alongside other A-Type pachislot machines in our Japanese pachislot machine library. For the basics, read how pachislot works in Japan.
Go Go Juggler 3 (ゴーゴージャグラー3) is a KITA DENSHI A-Type machine introduced in Japan on July 3, 2023. It keeps the series’ soft GOGO! lamp presentation and bonus-only game flow, with no AT, ART or CZ layer. The main setting differences are the BB/RB probabilities, especially the RB side as the sample grows.
Last verified: October 8, 2026.
Key terms: A-Type · AT · ART · CZ · Setting · Payout rate · Small role · Bonus · Ceiling · Reset · Zone · Quit timing · Bell
Quick specs
Quick specs
Setting probabilities and payout rate
Setting probabilities and payout rate
Official manufacturer values.
| Setting | BB | RB | Combined | Payout rate |
|---|---|---|---|---|
| 1 | 1/259.0 | 1/354.2 | 1/149.6 | 97.2% |
| 2 | 1/258.0 | 1/332.7 | 1/145.3 | 98.2% |
| 3 | 1/257.0 | 1/306.2 | 1/139.7 | 99.4% |
| 4 | 1/254.0 | 1/268.6 | 1/130.5 | 101.6% |
| 5 | 1/247.3 | 1/247.3 | 1/123.7 | 103.8% |
| 6 | 1/234.9 | 1/234.9 | 1/117.4 | 106.5% |
Small-role probabilities
Small-role probabilities
Administrator research. A published showroom sample for Setting 6 recorded grape at 1/6.2 and non-bonus-linked cherry at 1/34.9 over 7,528 normal-play games. These are sample results, not manufacturer-published fixed probabilities and not a full six-setting table.
Game flow
Game flow
Normal play continues until the GOGO! lamp lights, which confirms a bonus. The machine is a bonus-only A-Type design: there is no AT, ART or CZ state. Go Go Juggler 3 is known for complete post-notification style play, so the GOGO! lamp appears after the stop sequence rather than using the earlier-notification pattern found on some other Juggler machines.
- GOGO! lamp on: bonus confirmed.
- BIG BONUS: approximately 240 coins.
- REG BONUS: approximately 96 coins.
Administrator research. Additional play and result interpretation:
Complete post-notification (完全後告知)
Go Go Juggler 3 waits until the stop sequence is complete to announce the bonus. Check the lamp after the third stop, including spins that appeared visually uneventful. The notification timing is a design choice; it is not evidence that the game must be won by a particular stopping rhythm.
For a first visit, distinguish three moments: the game on which a bonus is won, the lamp that tells you it has been won, and the later alignment that starts the bonus. They can be recorded differently by a hall counter. The lamp is the relevant confirmation for your next action.
Ceiling and quit timing
Ceiling and quit timing
There is no game-count ceiling and no zone that guarantees a bonus. There is therefore no system-required number of games to continue after a bonus. Session decisions are based on setting evidence and sample size rather than a stored ceiling or reset benefit.
Administrator research. Additional play and result interpretation:
There is no stored game-count guarantee waiting at a deep counter, and there is no fixed amount that guarantees the next bonus. At a stopping point, finish the current spin and check the GOGO! lamp. An unlit machine in ordinary play and an already-confirmed bonus are different situations. A special sound or an early second bonus does not add a mandatory follow-up zone.
Bonus details
Bonus details
| Bonus | Typical gain | Main note |
|---|---|---|
| BIG BONUS | Approx. 240 coins | Standard Juggler BIG |
| REG BONUS | Approx. 96 coins | Standard Juggler REG |
The series adds multiple premium lamp and stop-pattern presentations around a confirmed bonus, but they do not create a separate payout mode.
Administrator research. Additional play and result interpretation:
From the lamp to ordinary play
- Finish the current spin after notification. Identify BIG or REG from the correct aligned combination, rather than assuming every lit lamp means BIG.
- Align the bonus and use the bonus play procedure below. The approximate gain describes that bonus, not all credits available after a session.
- On return to ordinary play, resume left-first cherry coverage. A short interval to another bonus is a new draw; this model has no AT set to continue.
Setting differences and identification
Setting differences and identification
RB probability is the clearest published long-run setting difference. It improves from 1/354.2 at Setting 1 to 1/234.9 at Setting 6, while BB changes more gradually. Combined bonus frequency should be judged together with the separate BB/RB counts because short sessions can deviate substantially from the published probabilities.
The available Setting 6 showroom small-role sample can be used only as supporting context. It should not be treated as a confirmed all-setting grape or cherry table.
Administrator research. Additional play and result interpretation:
The model has a relatively frequent REG compared with several Juggler variants, including at its lower settings. A raw REG count that looks impressive on another model can therefore be quite ordinary here. Use the Go Go Juggler 3 table, with its own BIG and REG rates, for every comparison.
Record the same normal-play game denominator for your BIG, REG and combined rates. If the hall display includes bonus games in its total, do not directly compare that total with a per-normal-game probability. Preserve the game count behind any small-role sample rather than treating the appearance of one grape or cherry as a setting clue.
Statistical setting ranges
Japanese Slot Guide calculation. The expected counts and central 95% count ranges below are calculated from the listed setting probabilities with a binomial model. They describe ordinary statistical variation under that probability; they are not confidence percentages for the actual setting.
BIG BONUS
Official manufacturer probabilities listed in the setting table above.
1,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/259.0 | 3.9 | 1–8 | — | — |
| 2 | 1/258.0 | 3.9 | 1–8 | +0.0 | +0.4% |
| 3 | 1/257.0 | 3.9 | 1–8 | +0.0 | +0.8% |
| 4 | 1/254.0 | 3.9 | 1–8 | +0.1 | +2.0% |
| 5 | 1/247.3 | 4.0 | 1–8 | +0.2 | +4.7% |
| 6 | 1/234.9 | 4.3 | 1–9 | +0.4 | +10.3% |
3,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/259.0 | 11.6 | 5–19 | — | — |
| 2 | 1/258.0 | 11.6 | 5–19 | +0.0 | +0.4% |
| 3 | 1/257.0 | 11.7 | 6–19 | +0.1 | +0.8% |
| 4 | 1/254.0 | 11.8 | 6–19 | +0.2 | +2.0% |
| 5 | 1/247.3 | 12.1 | 6–19 | +0.5 | +4.7% |
| 6 | 1/234.9 | 12.8 | 6–20 | +1.2 | +10.3% |
5,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/259.0 | 19.3 | 11–28 | — | — |
| 2 | 1/258.0 | 19.4 | 11–28 | +0.1 | +0.4% |
| 3 | 1/257.0 | 19.5 | 11–29 | +0.2 | +0.8% |
| 4 | 1/254.0 | 19.7 | 12–29 | +0.4 | +2.0% |
| 5 | 1/247.3 | 20.2 | 12–29 | +0.9 | +4.7% |
| 6 | 1/234.9 | 21.3 | 13–31 | +2.0 | +10.3% |
8,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/259.0 | 30.9 | 21–42 | — | — |
| 2 | 1/258.0 | 31.0 | 21–42 | +0.1 | +0.4% |
| 3 | 1/257.0 | 31.1 | 21–42 | +0.2 | +0.8% |
| 4 | 1/254.0 | 31.5 | 21–43 | +0.6 | +2.0% |
| 5 | 1/247.3 | 32.3 | 22–44 | +1.5 | +4.7% |
| 6 | 1/234.9 | 34.1 | 23–46 | +3.2 | +10.3% |
REG BONUS
Official manufacturer probabilities listed in the setting table above.
1,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/354.2 | 2.8 | 0–7 | — | — |
| 2 | 1/332.7 | 3.0 | 0–7 | +0.2 | +6.5% |
| 3 | 1/306.2 | 3.3 | 0–7 | +0.4 | +15.7% |
| 4 | 1/268.6 | 3.7 | 1–8 | +0.9 | +31.9% |
| 5 | 1/247.3 | 4.0 | 1–8 | +1.2 | +43.2% |
| 6 | 1/234.9 | 4.3 | 1–9 | +1.4 | +50.8% |
3,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/354.2 | 8.5 | 3–15 | — | — |
| 2 | 1/332.7 | 9.0 | 4–15 | +0.5 | +6.5% |
| 3 | 1/306.2 | 9.8 | 4–16 | +1.3 | +15.7% |
| 4 | 1/268.6 | 11.2 | 5–18 | +2.7 | +31.9% |
| 5 | 1/247.3 | 12.1 | 6–19 | +3.7 | +43.2% |
| 6 | 1/234.9 | 12.8 | 6–20 | +4.3 | +50.8% |
5,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/354.2 | 14.1 | 7–22 | — | — |
| 2 | 1/332.7 | 15.0 | 8–23 | +0.9 | +6.5% |
| 3 | 1/306.2 | 16.3 | 9–25 | +2.2 | +15.7% |
| 4 | 1/268.6 | 18.6 | 11–27 | +4.5 | +31.9% |
| 5 | 1/247.3 | 20.2 | 12–29 | +6.1 | +43.2% |
| 6 | 1/234.9 | 21.3 | 13–31 | +7.2 | +50.8% |
8,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/354.2 | 22.6 | 14–32 | — | — |
| 2 | 1/332.7 | 24.0 | 15–34 | +1.5 | +6.5% |
| 3 | 1/306.2 | 26.1 | 17–37 | +3.5 | +15.7% |
| 4 | 1/268.6 | 29.8 | 20–41 | +7.2 | +31.9% |
| 5 | 1/247.3 | 32.3 | 22–44 | +9.8 | +43.2% |
| 6 | 1/234.9 | 34.1 | 23–46 | +11.5 | +50.8% |
Combined bonus
Official manufacturer combined bonus probabilities in the table above; Japanese Slot Guide binomial calculations.
1,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/149.6 | 6.7 | 2–12 | — | — |
| 2 | 1/145.3 | 6.9 | 2–12 | +0.2 | +3.0% |
| 3 | 1/139.7 | 7.2 | 2–13 | +0.5 | +7.1% |
| 4 | 1/130.5 | 7.7 | 3–13 | +1.0 | +14.6% |
| 5 | 1/123.7 | 8.1 | 3–14 | +1.4 | +20.9% |
| 6 | 1/117.4 | 8.5 | 3–15 | +1.8 | +27.4% |
3,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/149.6 | 20.1 | 12–29 | — | — |
| 2 | 1/145.3 | 20.6 | 12–30 | +0.6 | +3.0% |
| 3 | 1/139.7 | 21.5 | 13–31 | +1.4 | +7.1% |
| 4 | 1/130.5 | 23.0 | 14–33 | +2.9 | +14.6% |
| 5 | 1/123.7 | 24.3 | 15–34 | +4.2 | +20.9% |
| 6 | 1/117.4 | 25.6 | 16–36 | +5.5 | +27.4% |
5,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/149.6 | 33.4 | 23–45 | — | — |
| 2 | 1/145.3 | 34.4 | 23–46 | +1.0 | +3.0% |
| 3 | 1/139.7 | 35.8 | 25–48 | +2.4 | +7.1% |
| 4 | 1/130.5 | 38.3 | 27–51 | +4.9 | +14.6% |
| 5 | 1/123.7 | 40.4 | 29–53 | +7.0 | +20.9% |
| 6 | 1/117.4 | 42.6 | 30–56 | +9.2 | +27.4% |
8,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/149.6 | 53.5 | 40–68 | — | — |
| 2 | 1/145.3 | 55.1 | 41–70 | +1.6 | +3.0% |
| 3 | 1/139.7 | 57.3 | 43–72 | +3.8 | +7.1% |
| 4 | 1/130.5 | 61.3 | 47–77 | +7.8 | +14.6% |
| 5 | 1/123.7 | 64.7 | 49–81 | +11.2 | +20.9% |
| 6 | 1/117.4 | 68.1 | 53–85 | +14.7 | +27.4% |
How to read this: overlapping ranges are expected. A result inside one setting’s range can also be plausible under another setting. Do not use these ranges as a setting confirmation or as a promise of future results.
How to play
How to play
Start with the left reel during ordinary play. Use the reel-targeting procedure below.
During normal play, aim around the BAR on the left reel to cover cherry. After the left reel stops, the middle and right reels can generally be stopped freely. Bell and clown roles are rare enough that most practical play prioritizes speed over targeting them every game. During BIG and REG, all reels can be stopped normally.
When GOGO! lights
- Finish the current spin. Check the BIG and REG symbol combinations on the machine’s payout panel.
- On the following spin, aim for the displayed bonus combination on each reel to start the bonus.
- Once BIG or REG begins, use the indicated bet control and stop the reels normally, as described above.
- After the bonus ends, check the remaining credits before deciding whether to continue or cash out.
Administrator research. Additional play and result interpretation:
The BAR-area procedure prioritizes ordinary cherry coverage. It is an efficient beginner routine, not a claim of perfect collection of every uncommon bell or clown. Switch to the correct bonus-symbol target after notification, then return to the ordinary routine after the bonus ends.
Data policy and official references
Data policy and official references
First-party manufacturer information is labelled official. Administrator research identifies the administrator’s review of published information; it does not by itself mean original measurement or manufacturer confirmation. Calculated examples are labelled separately and explain their inputs. A page verification date records an editorial check, not a new experiment or a remeasurement of every value. See our editorial policy for the distinction.
