Neo I’m Juggler EX
Explore this model alongside other A-Type pachislot machines in our Japanese pachislot machine library. For the basics, read how pachislot works in Japan.
Neo I’m Juggler EX (ネオアイムジャグラーEX) is a KITA DENSHI normal/A-Type pachislot machine introduced in Japan on September 1, 2025. It retains the classic GOGO! lamp bonus-confirmation system while updating the 6th-generation I’m Juggler format.
Last verified: October 8, 2026.
Key terms: A-Type · AT · ART · CZ · Setting · Payout rate · Small role · Bonus · Ceiling · Zone · Quit timing · Bell
Quick specs
Quick specs
Setting probabilities and payout rate
Setting probabilities and payout rate
Official manufacturer values.
| Setting | BB | RB | Combined | Payout rate |
|---|---|---|---|---|
| 1 | 1/273.1 | 1/439.8 | 1/168.5 | 97.0% |
| 2 | 1/269.7 | 1/399.6 | 1/161.0 | 98.0% |
| 3 | 1/269.7 | 1/331.0 | 1/148.6 | 99.5% |
| 4 | 1/259.0 | 1/315.1 | 1/142.2 | 101.1% |
| 5 | 1/259.0 | 1/255.0 | 1/128.5 | 103.3% |
| 6 | 1/255.0 | 1/255.0 | 1/127.5 | 105.5% |
Small-role probabilities
Small-role probabilities
Administrator research. The currently checked large-sample app/simulation data uses the closely related 6th-generation I’m Juggler EX dataset for setting comparison, so these values should be treated as supporting research rather than Neo-specific official specifications.
| Setting | Grape | Cherry (excluding bonus-linked) |
|---|---|---|
| 1 | 1/6.06 | 1/36.36 |
| 2 | 1/6.04 | 1/35.92 |
| 3 | 1/6.04 | 1/36.00 |
| 4 | 1/6.04 | 1/36.35 |
| 5 | 1/6.02 | 1/35.92 |
| 6 | 1/5.80 | 1/35.73 |
Game flow
Game flow
Neo I’m Juggler EX is a bonus-only normal machine. Continue normal play until the GOGO! lamp lights, which confirms a bonus. There are no AT, ART or CZ modes. Bonus-established play leads to either BIG or REG.
- GOGO! lamp on: bonus confirmed.
- BIG: approximately 252 coins.
- REG: approximately 96 coins.
- Bonus establishment is accompanied by the familiar Juggler pre-notice/post-notice structure and premium lamp/sound variations.
Administrator research. Additional play and result interpretation:
Neo presentation and the direct bonus loop
Neo I’m Juggler EX retains the direct GOGO! notification → symbol alignment → BIG or REG sequence. New lamp and sound presentations are additions to that sequence, not separate AT or CZ states. Check this cabinet’s payout panel rather than borrowing a remembered combination from a different series.
For a first visit, distinguish three moments: the game on which a bonus is won, the lamp that tells you it has been won, and the later alignment that starts the bonus. They can be recorded differently by a hall counter. The lamp is the relevant confirmation for your next action.
Ceiling and quit timing
Ceiling and quit timing
The machine has no ceiling function and no game-count zone that guarantees a bonus. There is therefore no mandatory post-bonus game count from a ceiling-value perspective. Continuing or leaving should be based on setting evidence, session conditions and personal limits rather than a hidden ceiling benefit.
Administrator research. Additional play and result interpretation:
There is no stored game-count guarantee waiting at a deep counter, and there is no fixed amount that guarantees the next bonus. At a stopping point, finish the current spin and check the GOGO! lamp. An unlit machine in ordinary play and an already-confirmed bonus are different situations. A special sound or an early second bonus does not add a mandatory follow-up zone.
Bonus details
Bonus details
| Bonus | Typical gain | Play |
|---|---|---|
| BIG BONUS | Approx. 252 coins | All reels can be stopped normally |
| REG BONUS | Approx. 96 coins | All reels can be stopped normally |
Administrator research. Additional play and result interpretation:
From the lamp to ordinary play
- Finish the current spin after notification. Identify BIG or REG from the correct aligned combination, rather than assuming every lit lamp means BIG.
- Align the bonus and use the bonus play procedure below. The approximate gain describes that bonus, not all credits available after a session.
- On return to ordinary play, resume left-first cherry coverage. A short interval to another bonus is a new draw; this model has no AT set to continue.
Setting differences and identification
Setting differences and identification
RB probability has the largest setting-dependent spread in the official specification table and is therefore the primary numerical indicator over a sufficiently large sample. BB probability also improves with setting, but less dramatically. Combined bonus probability is useful as a summary measure.
Administrator research: grape frequency may support a high-setting estimate, but the difference is small and should not be used alone. Short sessions can deviate substantially from the theoretical rates.
No ordinary GOGO! lamp pattern confirms a numbered setting.
Administrator research. Additional play and result interpretation:
The main setting comparison must use Neo I’m Juggler EX’s own published table. Its resemblance to I’m Juggler EX does not establish identical small-role probabilities or identical presentation-selection rules. The Setting 6 sample shown above is an observed sample, not an all-setting manufacturer table.
Record the same normal-play game denominator for your BIG, REG and combined rates. If the hall display includes bonus games in its total, do not directly compare that total with a per-normal-game probability. Preserve the game count behind any small-role sample rather than treating the appearance of one grape or cherry as a setting clue.
Statistical setting ranges
Japanese Slot Guide calculation. The expected counts and central 95% count ranges below are calculated from the listed setting probabilities with a binomial model. They describe ordinary statistical variation under that probability; they are not confidence percentages for the actual setting.
BIG BONUS
Official manufacturer probabilities listed in the setting table above.
1,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/273.1 | 3.7 | 0–8 | — | — |
| 2 | 1/269.7 | 3.7 | 1–8 | +0.0 | +1.3% |
| 3 | 1/269.7 | 3.7 | 1–8 | +0.0 | +1.3% |
| 4 | 1/259.0 | 3.9 | 1–8 | +0.2 | +5.4% |
| 5 | 1/259.0 | 3.9 | 1–8 | +0.2 | +5.4% |
| 6 | 1/255.0 | 3.9 | 1–8 | +0.3 | +7.1% |
3,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/273.1 | 11.0 | 5–18 | — | — |
| 2 | 1/269.7 | 11.1 | 5–18 | +0.1 | +1.3% |
| 3 | 1/269.7 | 11.1 | 5–18 | +0.1 | +1.3% |
| 4 | 1/259.0 | 11.6 | 5–19 | +0.6 | +5.4% |
| 5 | 1/259.0 | 11.6 | 5–19 | +0.6 | +5.4% |
| 6 | 1/255.0 | 11.8 | 6–19 | +0.8 | +7.1% |
5,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/273.1 | 18.3 | 10–27 | — | — |
| 2 | 1/269.7 | 18.5 | 11–27 | +0.2 | +1.3% |
| 3 | 1/269.7 | 18.5 | 11–27 | +0.2 | +1.3% |
| 4 | 1/259.0 | 19.3 | 11–28 | +1.0 | +5.4% |
| 5 | 1/259.0 | 19.3 | 11–28 | +1.0 | +5.4% |
| 6 | 1/255.0 | 19.6 | 11–29 | +1.3 | +7.1% |
8,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/273.1 | 29.3 | 19–40 | — | — |
| 2 | 1/269.7 | 29.7 | 20–41 | +0.4 | +1.3% |
| 3 | 1/269.7 | 29.7 | 20–41 | +0.4 | +1.3% |
| 4 | 1/259.0 | 30.9 | 21–42 | +1.6 | +5.4% |
| 5 | 1/259.0 | 30.9 | 21–42 | +1.6 | +5.4% |
| 6 | 1/255.0 | 31.4 | 21–43 | +2.1 | +7.1% |
REG BONUS
Official manufacturer probabilities listed in the setting table above.
1,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/439.8 | 2.3 | 0–6 | — | — |
| 2 | 1/399.6 | 2.5 | 0–6 | +0.2 | +10.1% |
| 3 | 1/331.0 | 3.0 | 0–7 | +0.7 | +32.9% |
| 4 | 1/315.1 | 3.2 | 0–7 | +0.9 | +39.6% |
| 5 | 1/255.0 | 3.9 | 1–8 | +1.6 | +72.5% |
| 6 | 1/255.0 | 3.9 | 1–8 | +1.6 | +72.5% |
3,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/439.8 | 6.8 | 2–12 | — | — |
| 2 | 1/399.6 | 7.5 | 3–13 | +0.7 | +10.1% |
| 3 | 1/331.0 | 9.1 | 4–15 | +2.2 | +32.9% |
| 4 | 1/315.1 | 9.5 | 4–16 | +2.7 | +39.6% |
| 5 | 1/255.0 | 11.8 | 6–19 | +4.9 | +72.5% |
| 6 | 1/255.0 | 11.8 | 6–19 | +4.9 | +72.5% |
5,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/439.8 | 11.4 | 5–18 | — | — |
| 2 | 1/399.6 | 12.5 | 6–20 | +1.1 | +10.1% |
| 3 | 1/331.0 | 15.1 | 8–23 | +3.7 | +32.9% |
| 4 | 1/315.1 | 15.9 | 9–24 | +4.5 | +39.6% |
| 5 | 1/255.0 | 19.6 | 11–29 | +8.2 | +72.5% |
| 6 | 1/255.0 | 19.6 | 11–29 | +8.2 | +72.5% |
8,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/439.8 | 18.2 | 10–27 | — | — |
| 2 | 1/399.6 | 20.0 | 12–29 | +1.8 | +10.1% |
| 3 | 1/331.0 | 24.2 | 15–34 | +6.0 | +32.9% |
| 4 | 1/315.1 | 25.4 | 16–36 | +7.2 | +39.6% |
| 5 | 1/255.0 | 31.4 | 21–43 | +13.2 | +72.5% |
| 6 | 1/255.0 | 31.4 | 21–43 | +13.2 | +72.5% |
Combined bonus
Official manufacturer combined bonus probabilities in the table above; Japanese Slot Guide binomial calculations.
1,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/168.5 | 5.9 | 2–11 | — | — |
| 2 | 1/161.0 | 6.2 | 2–11 | +0.3 | +4.7% |
| 3 | 1/148.6 | 6.7 | 2–12 | +0.8 | +13.4% |
| 4 | 1/142.2 | 7.0 | 2–13 | +1.1 | +18.5% |
| 5 | 1/128.5 | 7.8 | 3–14 | +1.8 | +31.1% |
| 6 | 1/127.5 | 7.8 | 3–14 | +1.9 | +32.2% |
3,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/168.5 | 17.8 | 10–26 | — | — |
| 2 | 1/161.0 | 18.6 | 11–28 | +0.8 | +4.7% |
| 3 | 1/148.6 | 20.2 | 12–29 | +2.4 | +13.4% |
| 4 | 1/142.2 | 21.1 | 13–31 | +3.3 | +18.5% |
| 5 | 1/128.5 | 23.3 | 14–33 | +5.5 | +31.1% |
| 6 | 1/127.5 | 23.5 | 15–33 | +5.7 | +32.2% |
5,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/168.5 | 29.7 | 20–41 | — | — |
| 2 | 1/161.0 | 31.1 | 21–42 | +1.4 | +4.7% |
| 3 | 1/148.6 | 33.6 | 23–45 | +4.0 | +13.4% |
| 4 | 1/142.2 | 35.2 | 24–47 | +5.5 | +18.5% |
| 5 | 1/128.5 | 38.9 | 27–52 | +9.2 | +31.1% |
| 6 | 1/127.5 | 39.2 | 27–52 | +9.5 | +32.2% |
8,000 games
| Setting | Listed rate | Expected count | Central 95% range | Δ vs S1 | Relative difference |
|---|---|---|---|---|---|
| 1 | 1/168.5 | 47.5 | 35–61 | — | — |
| 2 | 1/161.0 | 49.7 | 36–64 | +2.2 | +4.7% |
| 3 | 1/148.6 | 53.8 | 40–69 | +6.4 | +13.4% |
| 4 | 1/142.2 | 56.3 | 42–71 | +8.8 | +18.5% |
| 5 | 1/128.5 | 62.3 | 47–78 | +14.8 | +31.1% |
| 6 | 1/127.5 | 62.7 | 48–79 | +15.3 | +32.2% |
How to read this: overlapping ranges are expected. A result inside one setting’s range can also be plausible under another setting. Do not use these ranges as a setting confirmation or as a promise of future results.
How to play
How to play
Start with the left reel during ordinary play. Use the reel-targeting procedure below.
During normal play, aim around the BAR on the left reel to cover the cherry. Once the left reel has stopped, the middle and right reels can generally be stopped freely. Bell and clown roles are rare enough that they are usually not targeted every game. During BIG and REG, all reels can be stopped normally.
When GOGO! lights
- Finish the current spin. Check the BIG and REG symbol combinations on the machine’s payout panel.
- On the following spin, aim for the displayed bonus combination on each reel to start the bonus.
- Once BIG or REG begins, use the indicated bet control and stop the reels normally, as described above.
- After the bonus ends, check the remaining credits before deciding whether to continue or cash out.
Administrator research. Additional play and result interpretation:
The BAR-area procedure prioritizes ordinary cherry coverage. It is an efficient beginner routine, not a claim of perfect collection of every uncommon bell or clown. Switch to the correct bonus-symbol target after notification, then return to the ordinary routine after the bonus ends.
Data policy and official references
Data policy and official references
First-party manufacturer information is labelled official. Administrator research identifies the administrator’s review of published information; it does not by itself mean original measurement or manufacturer confirmation. Calculated examples are labelled separately and explain their inputs. A page verification date records an editorial check, not a new experiment or a remeasurement of every value. See our editorial policy for the distinction.
