Slot World Dai Star
Explore this model alongside other AT pachislot machines in our Japanese pachislot machine library. For the basics, read how pachislot works in Japan.
Slot World Dai Star (スロット ワールドダイスター) is PAON DP’s smart-pachislot AT machine built around multiple role-specific CZ routes and the short-loop DaiStarShowTime ST. Normal play can reach bonuses through game-count or role-point systems, while successful ST bonuses can open Sense Awakening and the stronger World Dai Star Show Time routes.
Last verified: October 8, 2026.
Key terms: Smart Pachislot · AT · Upper AT · ST · CZ · A-Type · Setting · Setting hint · Payout rate · Initial hit · Small role · Rare role · Replay · Bell · Chance pattern · Bonus · Push-order navigation · Penalty · Ceiling · Reset · Quit timing · Mode
Quick specs
Quick specs
| Item | Value |
|---|---|
| Official Japanese name | スロット ワールドダイスター |
| Manufacturer | PAON DP |
| Series | World Dai Star |
| Machine type | AT |
| Japan rollout date | August 3, 2026 |
| Model | L/ワールドダイスター/PA3 |
| Machine format | AT / Smart Pachislot / ST-based bonus loop |
| Main ST | DaiStarShowTime |
| Main ST length | 10G + α (official) |
| Setting 1 first-hit reference | Approx. 1/309 in the manufacturer overview; detailed research table 1/306.5 |
| Normal ceiling | 999G + α; 600G + α after setting change or upper-AT end (Administrator research) |
Setting probabilities and payout rate
Setting probabilities and payout rate
Administrator research. Both combined CZ frequency and bonus initial-hit probability improve toward higher settings.
| Setting | CZ | Bonus initial hit | Payout rate |
|---|---|---|---|
| 1 | 1/180.6 | 1/306.5 | 97.8% |
| 2 | 1/173.8 | 1/297.1 | 98.8% |
| 3 | 1/168.3 | 1/284.1 | 101.1% |
| 4 | 1/164.9 | 1/262.1 | 104.0% |
| 5 | 1/163.0 | 1/257.1 | 107.0% |
| 6 | 1/156.0 | 1/246.6 | 112.4% |
CZ routes and explicit success conditions
CZ routes and explicit success conditions
Administrator research. World Dai Star uses several CZs with different objectives; the combined CZ rate is only an entry-frequency total.
| CZ | Length / expectation | Success condition / clearing mechanism | Success reward |
|---|---|---|---|
| Aim for Dai Star! | 15G; about 45% | Small roles add points. Reach 100pt. | Bonus. |
| Cooking Scripture | 7G + α; about 40% | A bell or chance pattern creates a hold window; pull another bell/chance pattern while the hold is active. | Bonus. |
| Labyrinth Treasure Hunt | 10G; about 56% | Pull a green chance pattern during the CZ. | Bonus. |
| Aim for Theater-World Influencer! | 20G; about 33% | Build the social counter to 10,000 likes; small roles guarantee like gain and misses can also add likes. | Bonus. |
| Song Karuta Championship! | 10G; about 75% | Every game performs a success draw; the clear is confirmed when the character sings. | Bonus. |
| Off-Broadway Troupe Battle | 10G (2G × 5 opponents); about 85% | Fight five opponents. The pulled role changes each individual win probability; the number of wins determines the reward. | Bonus/V-stock related reward based on wins. |
| World Dai Star Challenge | 3G + 1G judgement | Games 1–3 perform a success draw on every role. On the 4th judgement game, any small role confirms success. | Upper ST; failure returns to normal ST. |
| Super World Dai Star Challenge | 3G + 1G judgement | Same clearing rule as World Dai Star Challenge; any small role on the final judgement game confirms success. | Top ST; failure still awards upper ST. |
I Wanna is a 32G upper waiting/CZ-like state rather than a simple pass/fail challenge: small roles collect stars, and reaching 10 stars creates a reward-upgrade draw among upper ST, Super World Dai Star Challenge and the top ST.
Small-role probabilities
Small-role probabilities
The small-role table describes appearance frequency. The chance to clear a feature after drawing a role is a separate conditional probability.
Administrator research. Additional play and result interpretation:
| Role | Appearance frequency |
|---|---|
| Replay | 1/8.5 |
| Common bell | 1/9.9 |
| Red chance pattern | 1/31.4 |
| Green chance pattern | 1/38.9 |
| Purple chance pattern | 1/59.3 |
| Red + green / red + purple / green + purple | Each 1/565.0 |
| World Dai Star pattern | 1/16384.0 |
The paired row contains three separate role flags. Matching-role value changes with the active CZ or ST performance, so role appearance is different from the chance to clear every feature. A green role is the goal in Labyrinth Treasure Hunt, while other features use their own point / hold / opponent rules.
Game flow
Game flow
Normal play uses several role-linked point systems and game-count draws. Different CZs correspond to red, green, purple and combined chance-pattern routes, bell/replay behavior and other machine-specific conditions, so there is no single CZ rule that describes every entry route.
A successful normal route reaches a bonus and then the DaiStarShowTime ST structure. The ST lasts 10G + α. Its current performance changes with the selected play, because each performance has corresponding roles that raise the bonus expectation.
Administrator research. Additional play and result interpretation:
Each normal CZ leads to its own clearing task
- Normal-play role points and game targets select among several CZs. Identify the CZ name before deciding whether to collect points, hold two qualifying roles, find a green chance pattern or win the opponent sequence.
- A successful normal route reaches a bonus and then DaiStarShowTime (DaiStarShowTime). Its ordinary ST lasts 10G + α and the current performance determines the corresponding stronger roles.
- A won ST bonus can enter Sense Awakening Challenge (センス覚醒チャレンジ). That is the reward-upgrade check after the bonus win, rather than a requirement to keep the already-won bonus.
- World Dai Star Challenge (ワールドダイスター チャレンジ) upgrades ordinary ST, while the Super challenge upgrades further. The fallback award differs between them; identify which was played.
Ceiling, reset and quit timing
Ceiling, reset and quit timing
Administrator research. The maximum normal-game ceiling is 999G + α and awards a bonus. After a setting change or after the upper-AT route ends, the maximum is shortened to 600G + α.
No separate longer fixed-game AT-interval ceiling is published in the checked ceiling specification. Quit timing should also consider any active role-point/CZ progression and post-ST state rather than using the raw game count alone.
Bonus and Sense Awakening
Bonus and Sense Awakening
Bonuses are linked to the ST loop rather than operating as an isolated A-Type bonus system. The manufacturer states that about 65% of DaiStar Bonus wins enter Sense Awakening Challenge, where success creates a strong opportunity for a gross payout award of 1000 coins or more.
Bonus-size determination and character-specific Sense Awakening routes can produce large payout-coin awards before the machine returns to or upgrades the ST structure.
Administrator research. Additional play and result interpretation:
Sense Awakening versus the fallback roulette
Sense Awakening Challenge lasts 4G and performs success draws from the actual role; a small-role result on the final game confirms success. Winning reaches Sense Awakening (センス覚醒), the stronger payout-award route. The approximately 65% figure describes bonus wins entering the challenge, not its clearing probability.
If the bonus does not enter that challenge, or the challenge fails, Dugong Roulette (ジュゴンルーレット) supplies the payout route. Its published payout allowance is 150–2000 coins. This counts gross coins paid out, not the net difference after subtracting coins wagered. A failed Awakening check therefore does not mean the already-won bonus disappeared.
DaiStarShowTime and upper ST routes
DaiStarShowTime and upper ST routes
DaiStarShowTime is the main 10G + α ST. Every role can draw a DaiStar Bonus, while each performance has corresponding roles that raise the expectation. Combined chance patterns are especially strong in the researched ST tables.
The stronger World Dai Star Show Time and the highest World Dai Star Show Time Super routes are reached through upper CZ/progression paths. The manufacturer describes the highest ST as a route where 1000-coin-or-more bonuses can loop at a high rate.
Administrator research. Additional play and result interpretation:
| ST route | Length | Published draw / continuation reference |
|---|---|---|
| DaiStarShowTime (DaiStarShowTime) | 10G + α | Approx. 50% total bonus expectation; varies by performance |
| World Dai Star Show Time (ワールドダイスターショウタイム) | 10G + α | Approx. 81% bonus expectation |
| World Dai Star Show Time Super (ワールドダイスターショウタイム超) | 4G | Small role wins bonus; final blank also draws |
The top ST uses a shorter, stronger four-game mechanism rather than simply enlarging the ordinary ten-game timer. At its end, the upper-CZ route can preserve progression. A short timer here is not evidence of weaker performance.
I Wanna is a 32G upper waiting route that collects stars through small roles. Ten stars creates the reward-upgrade draw among upper ST, the Super challenge and top ST. It is separate from the ordinary World Dai Star Challenge’s four-game success rule.
Setting differences and identification
Setting differences and identification
CZ frequency and bonus initial-hit probability both improve consistently across the six settings, making them the most useful broad numerical indicators. A long sample is still necessary because several independent CZ routes and game-count hits contribute to the combined rates.
Use the total CZ/bonus sample together with machine-specific setting-hint presentations. Do not estimate an unobserved setting from one high-success CZ because the individual challenge types have very different base success expectations.
Administrator research. Additional play and result interpretation:
The upper-ST Climax Story draw differs by performance as well as setting. Phantom of the Opera (オペラ座の怪人) has its own confirmed story route; other performances use setting-dependent draws. A session with many Phantom performances is not comparable with a sample that counts only non-Phantom opportunities. Log the current performance alongside any Climax Story result.
Lucky Modes during normal play
Lucky Modes during normal play
Administrator research. Normal play can hold one of four Lucky Modes. Each gives a different advantage, so “Lucky Mode” is an overlay on ordinary normal play rather than a separate CZ or ST.
| Lucky Mode | Effect |
|---|---|
| Nostalgia | Earlier game-count hits are favored; ceiling shortened to 600G + α |
| Sirius Bath | When Sirius Bath is won, 50% becomes the long 10G version |
| Sense | Clearing the first ST makes Sense Awakening Challenge success highly likely |
| World Dai Star | The initial hit routes to upper ST World Dai Star Show Time |
Every 50G, the sign held by the on-screen dugong can hint at the current Lucky Mode. Treat those presentations as mode evidence rather than setting confirmation.
Setting hints and confirmed-setting elements
Setting hints and confirmed-setting elements
Administrator research. Additional play and result interpretation:
| Specific presentation | Published setting meaning |
|---|---|
| ST ending: two / three characters in yukata | High-setting hint, weaker / stronger |
| Kopanda Trophy: bronze / silver / gold / lightning / rainbow | 2+ / 3+ / 4+ / 5+ / 6 |
| 222 / 444 / 557 / 666 coins OVER | 2+ / 4+ / 5+ / 6 |
The special 557 figure is the documented Setting 5+ display. Do not substitute a remembered 555 law from another machine. Yukata illustrations are tendencies rather than floors, and a lucky-mode dugong sign concerns machine state rather than a confirmed setting.
How to play
How to play
No navigation: stop the left reel first. If numbered stop instructions appear, press the stop buttons in the displayed order (1, then 2, then 3). A symbol-target instruction tells you which symbol to aim for; follow it together with any displayed stop order.
During unassisted normal play, use left-first play. The standard reel control allows all three reels to be stopped without a dedicated small-role target under the normal left-first procedure. Follow every push-order instruction during bonus, CZ and ST states.
Middle-first or reverse-order play without machine navigation can create a penalty or disadvantage, so do not change the reel order merely to test a pattern.
Data policy and official references
Data policy and official references
First-party manufacturer information is labelled official. Administrator research identifies the administrator’s review of published information; it does not by itself mean original measurement or manufacturer confirmation. Calculated examples are labelled separately and explain their inputs. A page verification date records an editorial check, not a new experiment or a remeasurement of every value. See our editorial policy for the distinction.
