Smart Pachislot Campfire Cooking in Another World with My Absurd Skill

Explore this model alongside other AT pachislot machines in our Japanese pachislot machine library. For the basics, read how pachislot works in Japan.

Smart Pachislot Campfire Cooking in Another World with My Absurd Skill (スマスロ とんでもスキルで異世界放浪メシ) is a Konami Amusement smart-pachislot AT machine introduced nationwide in Japan on August 3, 2026. Normal play reaches Opening Bonus through character-linked CZ routes or game-count draws, and every Opening Bonus leads into the 25G + α Isekai Hunting Time ST. Successful hunts feed a bonus/ST loop that can upgrade into Goddess SPECIAL TIME and Super Goddess SPECIAL TIME.

Last verified: October 8, 2026.

Key terms: Smart Pachislot · AT · Upper AT · ST · CZ · Setting · Setting hint · Payout rate · Net increase · Initial hit · Small role · Rare role · Replay · Bell · Chance pattern · Bonus · Push-order navigation · Penalty · Ceiling · Reset · Quit timing · Mode · High-probability state

Quick specs

Quick specs

ItemValue
Official Japanese nameスマスロ とんでもスキルで異世界放浪メシ
ManufacturerKonami Amusement
SeriesCampfire Cooking in Another World with My Absurd Skill
Machine typeAT
Japan rollout dateAugust 3, 2026
ModelLとんでもスキルKM
Machine formatAT / Smart Pachislot / ST-based bonus loop
Main STIsekai Hunting Time
Main ST length25G + α (Administrator research)
Main ST continuation referenceApprox. 70% (Administrator research)
Upper STGoddess SPECIAL TIME — approx. 82% loop (official)
Highest STSuper Goddess SPECIAL TIME — approx. 93% loop and approx. 5.0 coins/G during ST (official)
Normal ceiling1000G + α; 650G + α after setting change → Opening Bonus (Administrator research)
Setting probabilities and payout rate

Setting probabilities and payout rate

Administrator research. Both CZ and bonus initial-hit probabilities improve toward higher settings. The CZ rate was added during this migration because it is a useful setting-sensitive value that was missing from the legacy page.

SettingCZ initial hitBonus initial hitPayout rate
11/216.71/349.397.9%
21/215.61/339.299.1%
31/212.71/322.4101.0%
41/203.71/286.5105.3%
51/195.31/263.7109.1%
61/189.51/247.3112.1%
CZ routes and explicit success conditions

CZ routes and explicit success conditions

Administrator research. The three main character-linked CZs use separate point counters during normal play and have different clearing mechanics.

CZLength / expectationSuccess condition / clearing mechanismSuccess reward
Sui Chance7G + α; about 33%Defeat the required number of goblins (normally 100, with 80/50 as more favorable targets). Attacks are drawn every game; bell/replay extends effective time and improves the next attack.Opening Bonus.
Mukohda Chance8G + α; about 40%A small role enters Judgement; pull another small role on the next game (two consecutive small-role games) to defeat the Kobold King. Chance roles can also win in one shot; a combined chance role confirms the clear.Opening Bonus.
Fel Chance8G; about 70%Roles draw for a freeze. Bell/replay can freeze, while a chance role confirms the freeze.Opening Bonus.

The Goddess Judgement two-choice event is separate from the combined CZ rate: a correct choice produces a BAR alignment and Premium Bonus, while a miss produces the Full Course role and guarantees Fel Chance.

Small-role probabilities

Small-role probabilities

The small-role table describes appearance frequency. The chance to clear a feature after drawing a role is a separate conditional probability.

Administrator research. Additional play and result interpretation:

Character roleNormal / ordinary bonusNormal STChance-navigation high
Sui (スイ役)1/34.91/25.31/20.2
Mukohda (ムコーダ役)1/59.61/42.41/33.5
Fel (フェル役)1/99.91/71.11/56.2
Combined chance-role frequency1/16.71/12.01/9.6

Administrator research. The combined row also includes paired roles and the Full Course role. It is not merely the sum of the three displayed character rows. These state-dependent rates should not be used as interchangeable setting probabilities.

Game flow

Game flow

Normal play reaches Opening Bonus through one of the CZ routes or a game-count draw. Opening Bonus always leads to Isekai Hunting Time, a 25G + α ST in which character-linked chance roles can trigger a hunting sequence and a successful hunt reaches Delicious Bonus.

The ST/bonus loop can later promote into Goddess SPECIAL TIME. Konami describes that upper loop at about 82%, while Super Goddess SPECIAL TIME raises the loop reference to about 93% and also raises ST net increase to about 5.0 coins/G.

Administrator research. Additional play and result interpretation:

Match the role to the current character route

  1. Normal play has separate Sui, Mukohda and Fel counters. A role linked to one character is not automatically a simultaneous advance on every other counter.
  2. Clear the selected character CZ using its own rule: goblin defeat, consecutive small-role judgment or freeze. Opening Bonus (オープニングボーナス) then guarantees the normal ST.
  3. During Isekai Hunting Time (異世界ハンティングタイム), use the currently relevant chance-role opportunity to win a hunt and Delicious Bonus (デリシャスボーナス).
  4. The stronger Goddess SPECIAL TIME (女神SPECIAL TIME) and Super Goddess SPECIAL TIME (超女神SPECIAL TIME) use their own longer base ST and bonus loop references. Entry into one route does not automatically mean the highest route was awarded.
Ceiling, reset and quit timing

Ceiling, reset and quit timing

Administrator research. The normal-play game-count ceiling is 1000G + α and awards Opening Bonus. A setting change shortens the maximum to 650G + α. The checked mode table also contains shallower ceilings, so the deepest value should not be treated as the only possible game-count hit.

ModeMaximum game count
Mode A1000G + α
Mode B650G + α
Mode C450G + α
Mode D250G + α
Heaven100G + α
Super Heaven100G + α

No separate fixed AT-interval ceiling is published in the checked ceiling specification: reaching the game-count ceiling guarantees the bonus that starts the ST route, not a separate AT interval reward. Quit timing should also consider any active CZ-point progress and the current post-bonus/ST state.

Bonus details

Bonus details

Opening Bonus is the normal initial-hit reward and always sends play into Isekai Hunting Time. A successful hunt during ST leads to Delicious Bonus, where the reward is determined and additional coin additions or bonus-stock opportunities can occur. Current analysis places bonus net increase at approximately 5.0 coins/G.

Administrator research. Opening Bonus starts from 100 coins, or 200 coins after a Great Success / Great Victory result, with further additions possible. During bonus play, chance roles draw for added coins and Delicious Points. Delicious Bonus and its upper-ST counterpart, Blessing Bonus, use an initial coin-addition part followed by the main bonus part; the latter can also improve ST performance or lead to the Okawari Theater addition route. These are in-machine coin rewards, not cash profit.

Administrator research. Additional play and result interpretation:

The addition part and payout part are different

Delicious Bonus / Blessing Bonus (デリシャスボーナス・祝福ボーナス) first determines the opening coin addition, then pays through the main part. The main part can add Delicious Points, coins, ST improvements or a special-zone route. Coins on the opening display are a reward allowance rather than net profit after the earlier ordinary games.

Divine Message Bonus (神託ボーナス) can occur at the eligible 1000-coins-or-more ST progression when the goddess-descent right is not already held. Its base reward is 200 coins + α and it leads to the next Divine Message ritual. This is a progression condition inside the loop, not a new ordinary-game ceiling.

Isekai Hunting Time and upper ST routes

Isekai Hunting Time and upper ST routes

Administrator research. Isekai Hunting Time lasts 25G + α with an approximately 70% continuation reference. The goal of the normal ST loop is to build toward the stronger route; after the relevant progression, Goddess SPECIAL TIME uses an approximately 82% bonus/ST loop.

Super Goddess SPECIAL TIME is the highest ST route described by the manufacturer. It raises the loop reference to approximately 93%, and ST itself runs at approximately 5.0 coins/G. The machine also contains eight different payout-increase triggers that can activate in normal play, ST, bonus start or bonus play.

Administrator research. The two upper ST routes each have a 32G base length. Goddess SPECIAL TIME has an approximately 82% loop reference; Super Goddess SPECIAL TIME has an approximately 93% reference and approximately 5.0 coins/G during ST itself. The bonus rate of approximately 5.0 coins/G does not imply that the normal 25G + α ST pays at that rate.

Administrator research. Additional play and result interpretation:

ST routeBase durationPublished loop reference
Isekai Hunting Time (異世界ハンティングタイム)25G + αApprox. 70%
Goddess SPECIAL TIME (女神SPECIAL TIME)32GApprox. 82%
Super Goddess SPECIAL TIME (超女神SPECIAL TIME)32GApprox. 93%

The highest ST itself increases coins at approximately 5 coins/G. Ordinary bonuses also use approximately 5 coins/G, but that does not make the ordinary 25G ST an equally fast payout portion. Count active ST time and bonus time separately when estimating the duration of a run.

Setting differences and identification

Setting differences and identification

The broad numerical indicators are the combined CZ frequency and bonus initial-hit rate, both of which improve as settings rise. Because the normal system contains independent character-linked CZ point routes and game-count hits, use a sufficiently long sample rather than treating one short run of CZ entries as decisive.

Normal-play internal modes

Normal-play internal modes

Administrator research. Normal play uses game-count modes that change the maximum game count before Opening Bonus. The standard mode hierarchy becomes progressively shallower from A through Heaven; current research also identifies a special Super Heaven state with the same 100G-class maximum.

ModeMaximum game count
Mode A1000G + α
Mode B650G + α
Mode C450G + α
Mode D250G + α
Heaven100G + α
Super Heaven100G + α (special upper mode)

These game-count modes are separate from the 20G + α chance-role high-probability state and from character-specific CZs. A setting change shortens the normal ceiling to the Mode-B class maximum in the published reset specification.

Setting hints and confirmed-setting elements

Setting hints and confirmed-setting elements

Administrator research. Bonus-end screens contain setting-hint information. Direct confirmation patterns should be weighted more heavily than ordinary CZ or bonus-frequency observations; this page does not infer an exact setting from an unconfirmed screen.

Administrator research. Additional play and result interpretation:

Specific hint presentationPublished interpretation
Alice Trophy: bronze / silver / gold / clover / rainbow2+ / 3+ / 4+ / 5+ / 6
Setting window: blue Sui / blue FelOdd / even tendency
Setting window: red / purpleHigh-setting hint, weaker / stronger
Setting window: gold / rainbow4+ / 6

The ST-ending stars and Ninrir (ニンリル) images instead describe normal-play mode: stars indicate Mode B or higher and Ninrir Mode D or higher. Preserve which screen / window displayed the cue. A stronger next-bonus mode is different from a confirmed high machine setting.

How to play

How to play

No navigation: stop the left reel first. If numbered stop instructions appear, press the stop buttons in the displayed order (1, then 2, then 3). A symbol-target instruction tells you which symbol to aim for; follow it together with any displayed stop order.

Use left-first play whenever no navigation is displayed. Under the recommended left-first procedure the reel layout does not require a small-role target, so all three reels may be stopped freely without a normal small-role loss. Follow every push-order instruction during bonuses and ST.

Middle-first or reverse-order play during an unassisted state can trigger a penalty, so do not change the reel order merely to test a pattern.

Data policy and official references

Data policy and official references

First-party manufacturer information is labelled official. Administrator research identifies the administrator’s review of published information; it does not by itself mean original measurement or manufacturer confirmation. Calculated examples are labelled separately and explain their inputs. A page verification date records an editorial check, not a new experiment or a remeasurement of every value. See our editorial policy for the distinction.


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