L Pachislot Fire Force 2

Explore this model alongside other AT pachislot machines in our Japanese pachislot machine library. For the basics, read how pachislot works in Japan.

L Pachislot Fire Force 2 (Lパチスロ 炎炎ノ消防隊2) is SANKYO’s 2026 smart-pachislot sequel, introduced in Japan on February 2, 2026. Normal play uses game-count opportunities, Cross-Pattern Conversion and rare-role draws to reach an initial bonus. The payout loop then develops through Fire Force Battle / Chance, the higher-loop Fire Force War route, and premium Adolla-related triggers.

Last verified: October 8, 2026.

Key terms: Smart Pachislot · AT · Setting · Setting hint · Initial hit · Payout rate · Net increase · Bonus · Rare role · Watermelon · Ceiling · Reset · High-probability state · Quit timing · Mode · Zone · Replay · Bell · Chance pattern · CZ

Quick specs

Quick specs

ItemValue
Official Japanese nameLパチスロ 炎炎ノ消防隊2
ManufacturerSANKYO
SeriesFire Force
Machine typeAT
Japan rollout dateFebruary 2, 2026
ModelL炎炎ノ消防隊2
Normal-play baseApprox. 33.1G per 50 coins at Setting 1 (Administrator research)
Main payout net increaseApprox. 5.8 coins/G (Administrator research)
Bonus precursor CZAdolla Link (アドラリンク): 3G (SANKYO official)
Initial bonus typesSPECIAL Episode BONUS (SPECIALエピソードBONUS): approx. 200 coins; REGULAR BONUS (レギュラーボーナス): approx. 85 coins (SANKYO official)
Bonus ceiling850G + α (Administrator research)
Reset bonus ceiling650G + α (Administrator research)
Fire Force loop protection2000G + α; 1500G + α after a setting change (Administrator research)
Setting probabilities and payout rate

Setting probabilities and payout rate

The BONUS initial-hit table is published by SANKYO. Fire Force loop values and payout rates are Administrator research.

SettingBonus initial hitFire Force loop initial hitPayout rate
11/2721/68497.7%
21/2691/66298.8%
31/2571/617101.2%
41/2421/546105.6%
51/2361/518110.2%
61/2271/486114.9%
Bonus precursor CZ: Adolla Link (アドラリンク)

Bonus precursor CZ: Adolla Link (アドラリンク)

Adolla Link (アドラリンク) is a 3G CZ before the initial bonus. Cross-Eye Conversion (十字目変換) during the bonus premonition can trigger entry. Success condition: a rare role or small-V replay in the CZ makes a bonus highly likely, according to SANKYO. The official introduction does not give an entry probability or overall success rate; 3G is the duration, not a success percentage.

Common one-coin role from official Q&A

Common one-coin role from official Q&A

Official developer Q&A: The common one-coin role shown as a replay small V (共通1枚役/リプ小V) consists of five flags with a combined appearance rate of approximately 1/5.7. The official answer says its probability has no setting difference and the five flags have the same normal-play draw treatment. Do not count the five flags as five separate 1/5.7 probabilities. The developer excludes bonus and Adolla Burst (アドラバースト) states that show 7-alignment/aim prompts from its unchanged-appearance statement.

Game flow

Game flow

Normal play advances through scheduled game-count opportunities and Cross-Eye Conversion (十字目変換) / rare-role draws. During a bonus premonition, Cross-Eye Conversion can lead to the 3G Adolla Link (アドラリンク) CZ, then to an initial bonus. SPECIAL Episode BONUS (SPECIALエピソードBONUS) leads to Fire Force Battle (炎炎激闘) or Fire Force War (炎炎大戦). REGULAR BONUS (レギュラーボーナス) leads to Evangelist’s Trap (伝導者の罠), where an Episode BONUS (エピソードBONUS) can unlock Fire Force Battle.

The loop adds a higher-loop Fire Force War route in addition to the stock-style Fire Force Battle structure. Premium progression can reach Shinra Bansho (森羅万象) and the strongest Adolla Burst (アドラバースト) payout trigger.

Administrator research. Additional play and result interpretation:

Identify the current link in the Fire Force loop

  1. In normal play, distinguish a scheduled-game premonition from a Cross-Eye Conversion (十字目変換) opportunity. The same conversion presentation performs different draws in different phases.
  2. An initial SPECIAL Episode BONUS (SPECIALエピソードBONUS) leads to the main loop, while REGULAR BONUS (レギュラーボーナス) first leads to Evangelist’s Trap (伝導者の罠). Do not count every initial REG as a completed loop entry.
  3. Inside Fire Force Battle (炎炎激闘), win another bonus within its high-probability phase. Set stock and latent continuation can still matter after the visible battle outcome.
  4. Fire Force War (炎炎大戦) returns directly to its loop after a won bonus. The named Benimaru/Joker War (紅J大戦) is a stronger route with its own continuation figure.
  5. Adolla Burst (アドラバースト) repeatedly awards JAC portions. Read its game additions and JAC coin additions as separate rewards.
Ceiling, reset and quit timing

Ceiling, reset and quit timing

Administrator research. The normal bonus ceiling is 850G + α and awards a bonus. The current site research also tracks a shorter 650G + α ceiling after a true setting change. A separate Fire Force loop protection exists at 2000G + α, shortened to 1500G + α after a setting change, plus protection after five Evangelist’s Trap failures.

Do not quit immediately after REG or after a failed Fire Force Battle sequence. REG moves into the Evangelist’s Trap high-probability period for roughly 30G+α, and a Fire Force loop can remain internally latent after a bonus or failed battle. Confirm that the relevant post-bonus / post-loop state has ended before stopping.

Bonus and Fire Force loop details

Bonus and Fire Force loop details

The initial bonus is the gateway into the machine’s main payout structure. SANKYO gives the following initial bonus types and follow-up routes:

Initial bonusApprox. payoutNext step
SPECIAL Episode BONUS (SPECIALエピソードBONUS)200 coinsFire Force Battle (炎炎激闘) or Fire Force War (炎炎大戦)
REGULAR BONUS (レギュラーボーナス)85 coinsEvangelist’s Trap (伝導者の罠), a high-probability state lasting about 30G + α. An Episode BONUS (エピソードBONUS) there leads to Fire Force Battle.

Fire Force Battle is a 15G + α bonus-high-probability phase with about 57% bonus expectation. SANKYO describes the general Fire Force War loop as about 80–90% bonus expectation with approximately 5.8 coins/G net increase. These are different phases; the premium Benimaru/Joker War (紅J大戦) has a separately described approximately 90% loop.

ACCEL BONUS (アクセルボーナス): SANKYO describes this as a high-probability phase for Fire Force War. Each weak rare role—cherry, watermelon or chance pattern (チェリー・スイカ・チャンス目)—draws Fire Force War at approximately 30% per occurrence during this bonus. A final-game announcement can also occur without a rare role; 30% is not the bonus-wide Fire Force War entry rate.

Fire Force BOOST (炎炎BOOST): a stock-based bonus with 10G per set. Rare roles and Cross-Eye Conversion (十字目変換) can add continuation stocks; a red-7 alignment indicates multiple stocks. Super Fire Force BOOST (超炎炎BOOST) is the higher-continuation version. SANKYO does not state a role-by-role stock rate in this explanation.

Upper and premium routes

Upper and premium routes

Fire Force War (炎炎大戦) is an upper version of Fire Force Battle (炎炎激闘), with approximately 6 coins/G net increase. Winning a bonus during Fire Force War indicates Fire Force BONUS (炎炎BONUS) or better and loops back to Fire Force War without a latent interval. The stronger Benimaru/Joker War (紅J大戦) has an approximately 90% bonus loop; this is the named upper mode’s bonus-loop figure, not the general Fire Force War rate.

Adolla Burst (アドラバースト): repeat JAC awards within the allotted game count. Its three JAC types are Fire Force JAC Shinra (炎炎JAC・シンラ), Fire Force JAC Sho (炎炎JAC・ショウ), and EXTRA JAC (エクストラJAC). A 7 alignment during a JAC draws additional Adolla Burst games, while rare roles draw extra JAC difference coins. The red-7 alignment probability varies by JAC type; the official explanation does not publish a comparable numeric rate for the three types.

Stronger loop progression can also reach Shinra Bansho (森羅万象). An exact route-by-route premium-entry probability is not published here.

Setting differences and identification

Setting differences and identification

Both bonus initial-hit probability and Fire Force loop initial-hit probability improve toward higher settings. The loop rate moves from 1/684 at Setting 1 to 1/486 at Setting 6, which is more discriminating than the bonus rate alone. Current analysis also reports setting-hint end screens and RB character presentations; direct confirmation patterns should be weighted above short-session frequency alone.

Normal-play internal modes

Normal-play internal modes

Administrator research. Fire Force 2 has Mode A through Mode D plus Heaven. The selected mode changes the rescue/bonus ceiling and which game-count zones are more likely to produce a real premonition. The manufacturer explicitly describes these as normal-play modes.

ModeMaximum game count
Mode A850G + α
Mode B650G + α
Mode C450G + α
Mode D250G + α
Heaven88G + α

Mode selection is performed after a setting change and when a bonus is reached. A setting change starts in Mode B or better in current research. Screen/premonition behavior at 88G and later zones can provide mode hints, but a hint should not be treated as a confirmed setting.

Official developer Q&A: Evangelist’s Trap (伝導者の罠) has either a 30G or 60G guaranteed period. Once that period ends, a push-order bell or replay triggers an approximately 60% exit draw at that occurrence. A continuing premonition keeps the machine in the zone, so these guaranteed periods are not fixed total zone lengths.

Administrator research. Additional play and result interpretation:

Two high-probability states affect different draws

Administrator research distinguishes Bonus High Probability (ボーナス高確) from Cross-Eye High Probability (十字目高確). Bonus High Probability is a fixed 20G state that improves the bonus expectation after a conversion. Cross-Eye High Probability instead changes how often the qualifying small-V replay / rare-role result is converted. Its high / super-high portions use 3–10G protection.

An increase in conversion frequency is therefore not the same as an identical increase in the bonus probability conditional on a conversion. Both layers can coexist. The common one-coin small-V role itself has no setting difference in the official developer answer already quoted above.

Setting hints and confirmed-setting elements

Setting hints and confirmed-setting elements

Administrator research. Additional play and result interpretation:

Use the full REG character sequence

In administrator research, Mamoru-kun (まもるくん) excludes the setting corresponding to his position in the applicable Iris character sequence. A fifth-position appearance excludes Setting 5; it does not confirm Setting 6. Identify the sequence and the order before using this rule.

Record both the opening character and the fifth character during REG. The official developer description identifies the following gold-character pairings; their setting interpretations below are Administrator research.

First REG characterFifth REG characterSetting interpretation
Shinra (シンラ)Gold Benimaru (紅丸・金色)Setting 4 or higher
Dr. Giovanni (Dr.ジョヴァンニ)Gold Benimaru (紅丸・金色)Setting 4 or higher
Dr. Giovanni (Dr.ジョヴァンニ)Gold Sho (ショウ・金色)Setting 5 or higher
Shinra (シンラ)Gold Shinra (シンラ・金色)Setting 6

The confirmed Setting 6 pairing starts with Shinra and ends with gold Shinra; a gold-looking character without its sequence is insufficient. The gold Sho and gold Shinra presentations are different. Ordinary appearances of these characters outside the documented REG context are not the same confirmation. Ending mini-characters, stock illustrations and normal-mode illustrations also have different jobs; preserve the screen type in your record.

How to play

How to play

No navigation: stop the left reel first. If numbered stop instructions appear, press the stop buttons in the displayed order (1, then 2, then 3). A symbol-target instruction tells you which symbol to aim for; follow it together with any displayed stop order.

This machine recommends left-first play; middle-first or reverse starts during ordinary normal play can trigger a penalty. Aim the black BAR on the left reel. If watermelon stops, use the black BAR on the middle reel and the white 7 on the right reel as guides to cover watermelon. During bonuses and AT, follow every push-order and symbol instruction.

Data policy and official references

Data policy and official references

First-party manufacturer information is labelled official. Administrator research identifies the administrator’s review of published information; it does not by itself mean original measurement or manufacturer confirmation. Calculated examples are labelled separately and explain their inputs. A page verification date records an editorial check, not a new experiment or a remeasurement of every value. See our editorial policy for the distinction.


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