L Pachislot Ga-Rei: Zero -Re-

Explore this model alongside other ART pachislot machines in our Japanese pachislot machine library. For the basics, read how pachislot works in Japan.

L Pachislot Ga-Rei: Zero -Re- (Lパチスロ 喰霊-零-Re) is OIZUMI’s smart-pachislot A+ART machine based on Ga-Rei: Zero. Normal play combines bonus draws with two CZ routes before Ga-Rei CHANCE ART, while the 999G+α bonus/ART-interval protection awards an infinite-ART state.

Last verified: October 8, 2026.

Key terms: Smart Pachislot · ART · AT · CZ · Setting · Payout rate · Initial hit · Net increase · Small role · Rare role · Replay · Bell · Weak cherry · Strong cherry · Watermelon · Chance pattern · Bonus · Ceiling · Reset · Setting hint · Quit timing

Quick specs

Quick specs

ItemValue
Official Japanese nameLパチスロ 喰霊-零-Re
ManufacturerOIZUMI
SeriesGa-Rei: Zero
Machine typeART
Japan rollout dateAugust 17, 2026
ModelL パチスロ喰霊零Re/L3
Machine formatA+ART / Smart Pachislot
Main ARTGa-Rei CHANCE
ART net increaseApprox. 1.0 coins/G (Administrator research)
Normal-play baseApprox. 36.1G per 50 coins at Setting 1 (Administrator research)
Bonus/ART interval ceiling999G + α → infinite ART (Administrator research)
Setting probabilities and payout rate

Setting probabilities and payout rate

Administrator research. Bonus frequency and payout rate both improve as settings rise.

SettingBIGREGCombined bonusPayout rate
11/385.51/414.81/199.897.8%
21/385.51/409.61/198.698.9%
31/378.81/402.11/195.0101.0%
41/372.41/385.51/189.4104.4%
51/368.21/376.61/186.2106.9%
61/364.11/364.11/182.0110.0%
CZ and ART entry — success conditions

CZ and ART entry — success conditions

Administrator research. Setting-1 reference occurrence rates are approximately 1/287.2 for Supernatural Disaster Mode and 1/1200.0 for Release Time. The clearing logic differs sharply between the two.

CZLength / expectationSuccess conditionSuccess reward
Supernatural Disaster Mode8G + α ST / about 37%Roles raise the background rank. An upgrade within 8G resets the ST; when the ST ends, the final background drives the success draw. A successful continuous presentation clears the CZ.Ga-Rei CHANCE ART or Bonus
Release Time8G + α / about 50%Align the Ga-Rei symbols. Rare roles can add guaranteed games; after guarantees expire, correct push-order guesses can keep the RT/CZ alive.ART + Sesshoseki RUSH stock

The upper “Rengeki” Supernatural Disaster variant is ART-confirmed on entry. A bonus during Release Time also confirms ART.

Administrator research. Additional play and result interpretation:

Rank colour is the final Disaster judgment input

Administrator research. The final Disaster background success expectations are white 0.8%, blue 5%, yellow 12%, green 40%, red 80% and rainbow confirmed. The relevant colour is the final rank after the ST upgrades, not necessarily the colour on entry. An upgrade resets its 8G window.

Release Time instead uses an RT-linked symbol-alignment clear. A bonus during it establishes ART, and after guaranteed games expire the applicable push-order guesses can sustain the route. Its symbol rule should not be replaced with the Disaster colour table.

Small-role probabilities

Small-role probabilities

Administrator research. Weak cherry and watermelon are setting-sensitive observations. RT-dependent roles are shown only where a reliable setting value is available.

SettingWeak cherryWatermelon
11/99.01/81.9
21/95.31/79.9
31/91.01/77.8
41/85.11/75.6
51/80.51/73.8
61/78.21/72.1

Common reference values include replay about 1/7.3, 3-coin bell about 1/26.2 and hit-pattern replay about 1/4096. Setting 1 references include common bell about 1/26.9, weak chance pattern about 1/136.5, strong cherry about 1/481.9 and strong chance pattern about 1/546.1.

Game flow

Game flow

Normal play can reach a bonus directly or move through Supernatural Disaster Mode and Release Time CZ routes toward Ga-Rei CHANCE. Bonus outcomes interact with the ART system rather than operating as a separate stand-alone loop.

Ga-Rei CHANCE is the main ART. Internal states, rare roles and bonus timing affect continuation and progression, while reaching the protected bonus/ART interval leads to the infinite-ART Ga-Rei CHANCE Mugen state.

Read the next state, not just the word BONUS. A real bonus can pay coins without establishing ART. A CZ is a chance to enter ART, while Ga-Rei CHANCE is the ART itself. After a bonus, check whether the screen leads into ART, a CZ or normal play before deciding what the result means.

Administrator research. Additional play and result interpretation:

Follow the real bonus and ART routes separately

  1. A real BIG or REG can occur during normal play or ART. The bonus itself and the ART-entry / stock award are different results.
  2. Supernatural Disaster Mode (超自然災害モード) uses an 8G + α rank-up ST; Release Time (解放の刻) instead asks for a Ga-Rei symbol alignment and can extend its guaranteed games through rare roles.
  3. Ordinary Ga-Rei CHANCE (喰霊CHANCE) combines a 45G main part and 5G continuation battle. Added games extend the allowance while set continuation begins another round.
  4. Sesshoseki Challenge (殺生石チャレンジ) can lead to Sesshoseki RUSH (殺生石RUSH), a game-addition route. A successful RUSH award is not a new real bonus count.
Ceiling, reset and quit timing

Ceiling, reset and quit timing

Administrator research. The shared bonus/ART-interval ceiling is 999G + α and awards Ga-Rei CHANCE Mugen, an infinite ART. A setting change resets the stored ceiling count and spiritual-power points; a simple power cycle carries the underlying state over in current analysis.

Quit timing should account for current CZ/ART state, bonus aftermath and any visible carry-over cues rather than relying on a single fixed game count.

Bonus details

Bonus details

The machine uses real bonuses within an A+ART structure. BIG and REG probabilities both have setting differences, and their combined rate improves steadily toward higher settings. Bonus-end presentation also contains setting-hint information.

BonusReported gainWhat to watch
BIG180 coinsMatching red 7s or matching blue 7s. Before ART is confirmed, a successful Ga-Rei-symbol cut-in can establish it. With ART already confirmed, a successful BAR cut-in can stock Sesshoseki RUSH.
REG40 coinsRed/red/blue 7s or blue/blue/red 7s. Character introductions provide setting hints; receiving REG alone is not an ART confirmation.

Administrator research. Follow the particular symbol prompt that appears during a bonus. Afterward, check the destination screen and any awarded benefit rather than assuming that all bonuses lead to the same state.

Ga-Rei CHANCE ART

Ga-Rei CHANCE ART

Ga-Rei CHANCE is the main ART with approximately 1.0 coin/G net increase in current analysis. Entry can follow the CZ routes or bonus-related progression. The ceiling reward is Ga-Rei CHANCE Mugen, which is an infinite ART rather than a normal fixed continuation award.

One ordinary ART set

Administrator research. A standard set is 50G: a 45G main part followed by a 5G continuation battle. Game additions extend the playable time. When the remaining count reaches the battle portion, a win continues ART into the next set; if continuation is not awarded, the ordinary set sequence ends.

Rare roles can lead to bonuses, stronger internal states, Sesshoseki Challenge or Sesshoseki RUSH. RUSH adds ART games. Keep following displayed stop orders through these changes; a feature screen does not mean the ART has ended.

Two different ways to extend play: adding games extends the current allowance, while continuing a set starts another round. For example, a displayed addition of 20G adds twenty games; it does not mean twenty more sets or a guaranteed twenty-coin payout. The approximately 1.0 coin/G figure is an average net increase for ART, not a promise for each game.

Administrator research. Additional play and result interpretation:

The Challenge and RUSH have different jobs

Sesshoseki Challenge lasts 5G + α. Three bell-or-rare-role occurrences clear it; a bonus inside it establishes RUSH and also draws for the stronger Kiwami (極) version. The published Kiwami upgrade draw after a bonus is approximately 25% for BIG and 50% for REG.

Sesshoseki RUSH continues until its fall-out draw rather than using one fixed game count. Rare roles and BAR-target events award ART games, and it can stock another RUSH. An ordinary addition ranges from 10–300G with at least one addition guaranteed. Kiwami raises the per-addition floor to 50G.

FeatureWhat is accumulatedCompletion / continuation
Sesshoseki Challenge (殺生石チャレンジ)Bell / rare-role clear occurrencesThree occurrences; bonus also establishes RUSH
Sesshoseki RUSH (殺生石RUSH)Added ART games and RUSH stockContinues until fall-out
Kiwami (極)Stronger game additionsAt least 50G per addition
Long (ロング)Longer RUSH opportunityDifferent from a fixed ordinary ART set
Setting differences and identification

Setting differences and identification

Useful setting evidence comes from combined bonus frequency, setting-dependent weak cherry and watermelon frequencies, and the weak/strong-cherry-to-CZ hit rates. No single short sample is decisive; direct confirmation screens should be weighted more heavily than ordinary frequency observations.

The statistical ranges below currently model only the fixed per-game weak-cherry and watermelon appearance tables. The CZ hit lotteries are state-dependent, so they remain excluded until a full state-by-setting table with a reliably countable state denominator is available.

Administrator research. Additional play and result interpretation:

BIG and REG probabilities describe real bonuses; ART entries and later rounds are separate counts. Since REG can offer stronger Kiwami upgrading under the specified condition, a short sequence with many REGs can change reward outcomes without uniquely identifying the setting. Keep the normal-play / ART denominator and the individual bonus type in the record.

Statistical setting ranges

Japanese Slot Guide calculation. The expected counts and central 95% count ranges below are calculated from the listed setting probabilities with a binomial model. They describe ordinary statistical variation under that probability; they are not confidence percentages for the actual setting.

Weak cherry

Administrator-research per-game weak-cherry probability. This models the role appearance only; the CZ lottery that can follow a cherry depends on internal state and is not included here.

1,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/99.010.14–17——
21/95.310.55–17+0.4+3.9%
31/91.011.05–18+0.9+8.8%
41/85.111.86–19+1.6+16.3%
51/80.512.46–20+2.3+23.0%
61/78.212.86–20+2.7+26.6%
3,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/99.030.320–41——
21/95.331.521–43+1.2+3.9%
31/91.033.022–45+2.7+8.8%
41/85.135.324–47+4.9+16.3%
51/80.537.326–50+7.0+23.0%
61/78.238.427–51+8.1+26.6%
5,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/99.050.537–65——
21/95.352.539–67+2.0+3.9%
31/91.054.941–70+4.4+8.8%
41/85.158.844–74+8.2+16.3%
51/80.562.147–78+11.6+23.0%
61/78.263.949–80+13.4+26.6%
8,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/99.080.864–99——
21/95.383.967–102+3.1+3.9%
31/91.087.970–107+7.1+8.8%
41/85.194.076–113+13.2+16.3%
51/80.599.480–119+18.6+23.0%
61/78.2102.383–122+21.5+26.6%
Watermelon

Administrator-research per-game watermelon probability. This models the role appearance only; state-dependent CZ and ART follow-up behavior is excluded.

1,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/81.912.26–19——
21/79.912.56–20+0.3+2.5%
31/77.812.96–20+0.6+5.3%
41/75.613.27–21+1.0+8.3%
51/73.813.67–21+1.3+11.0%
61/72.113.97–22+1.7+13.6%
3,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/81.936.625–49——
21/79.937.526–50+0.9+2.5%
31/77.838.627–51+1.9+5.3%
41/75.639.728–52+3.1+8.3%
51/73.840.729–53+4.0+11.0%
61/72.141.630–55+5.0+13.6%
5,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/81.961.146–77——
21/79.962.648–78+1.5+2.5%
31/77.864.349–80+3.2+5.3%
41/75.666.151–82+5.1+8.3%
51/73.867.852–84+6.7+11.0%
61/72.169.354–86+8.3+13.6%
8,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/81.997.779–117——
21/79.9100.181–120+2.4+2.5%
31/77.8102.884–123+5.1+5.3%
41/75.6105.886–126+8.1+8.3%
51/73.8108.489–129+10.7+11.0%
61/72.1111.091–132+13.3+13.6%

How to read this: overlapping ranges are expected. A result inside one setting’s range can also be plausible under another setting. Do not use these ranges as a setting confirmation or as a promise of future results.

Modes and internal states

Modes and internal states

Administrator research. Additional play and result interpretation:

ART role state changes Challenge entry

During ART, Normal / High / Super-high states alter the Sesshoseki Challenge draw after a rare role. For example, the published watermelon draw is 4.38% / 10.01% / 100% in those respective states. These are conditional on watermelon during the indicated ART state, not the normal-play probability of reaching ART.

A bonus draw, a Challenge entry and an ART continuation draw can occur around the same feature sequence but measure different events. Preserve the screen state before applying a role-conditional rate.

Setting hints and confirmed-setting elements

Setting hints and confirmed-setting elements

Administrator research. Confirmed-setting patterns include childhood imagery after a bonus for Setting 2+, casual-clothes imagery for Setting 4+, and swimsuits for Setting 6. ART-end screens include Kagura & Yomi for Setting 2+ and Yomi & Mei for Setting 4+. Confirmed count displays include 0123 and 666 for Setting 6, 222 for Setting 2+, and 444/456 for Setting 4+.

How to play

How to play

No navigation: stop the left reel first. If numbered stop instructions appear, press the stop buttons in the displayed order (1, then 2, then 3). A symbol-target instruction tells you which symbol to aim for; follow it together with any displayed stop order.

When no navigation is displayed, stop the left reel first. During normal play, aim the BAR/cherry/BAR area on the left reel. If a cherry stops, the middle and right reels may be stopped freely; a bell on the right-reel middle line distinguishes the cherry class. From the lower-BAR pattern, middle/right can be stopped freely and a replay-replay-watermelon line indicates a weak chance pattern. If an upper watermelon stops, aim watermelon on the middle reel using the red 7 as a visual reference and stop the right reel freely; a missed watermelon pattern indicates a strong chance pattern.

Follow every push-order/navigation instruction whenever it appears, including normal play, CZ, bonus and ART. When a cut-in requests a symbol, aim for the displayed symbol rather than continuing the ordinary small-role routine.

Data policy and official references

Data policy and official references

First-party manufacturer information is labelled official. Administrator research identifies the administrator’s review of published information; it does not by itself mean original measurement or manufacturer confirmation. Calculated examples are labelled separately and explain their inputs. A page verification date records an editorial check, not a new experiment or a remeasurement of every value. See our editorial policy for the distinction.


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