Funky Juggler 2

Explore this model alongside other A-Type pachislot machines in our Japanese pachislot machine library. For the basics, read how pachislot works in Japan.

Funky Juggler 2 (ファンキージャグラー2) is a KITA DENSHI A-Type pachislot machine introduced in Japan on October 4, 2021. It uses the familiar Juggler bonus-only loop with more aggressive premium notification effects. Long-run setting analysis centers on BB/RB frequency, especially RB, with grape probability as supporting Administrator-research evidence.

Last verified: October 8, 2026.

Key terms: A-Type · AT · ART · CZ · Setting · Payout rate · Small role · Bonus · Ceiling · Reset · Zone · Quit timing · Bell

Quick specs

Quick specs

ItemValue
Official Japanese nameファンキージャグラー2
ManufacturerKITA DENSHI
SeriesJuggler
Machine typeA-Type
Japan rollout dateOctober 4, 2021
ModelSファンキージャグラー2KT
BIG BONUSApprox. 240 coins
REG BONUSApprox. 96 coins
BaseApprox. 42 games per 50 coins (Administrator research)
CeilingNone
Setting probabilities and payout rate

Setting probabilities and payout rate

Official manufacturer values.

SettingBBRBCombinedPayout rate
11/266.41/439.81/165.997.0%
21/259.01/407.11/158.398.5%
31/256.01/366.11/150.799.8%
41/249.21/322.81/140.6102.0%
51/240.11/299.31/133.2104.3%
61/219.91/262.11/119.6109.0%
Small-role probabilities

Small-role probabilities

Administrator research. The following grape/cherry values come from large-sample app/simulation research rather than manufacturer-published specifications. Cherry excludes bonus-linked cherry results.

SettingGrapeCherry
11/5.961/35.83
21/5.921/35.46
31/5.881/36.27
41/5.871/35.68
51/5.791/35.64
61/5.721/36.02
Game flow

Game flow

Funky Juggler 2 is a bonus-only A-Type machine. Normal play continues until the GOGO! lamp confirms a bonus. There is no AT, ART or CZ state. The machine adds flashy premium effects such as sound and lamp variations around bonus notification, but the payout structure remains a direct BB/RB loop.

  • GOGO! lamp on: bonus confirmed.
  • BIG BONUS: approximately 240 coins.
  • REG BONUS: approximately 96 coins.

Administrator research. Additional play and result interpretation:

Flashy notification, simple bonus progression

The dog character Marokichi (まろ吉), changing stop sounds and the large Gako notification are presentations around the same bonus draw. They do not start a hidden battle, store an AT set or create an obligation to play another hundred games. Check the GOGO! lamp and the actual aligned bonus symbols before recording BIG or REG.

Premium sound is useful for recognizing a special bonus announcement. It should not be counted as a new bonus in addition to the BIG that follows it. This matters when comparing your own counts with the hall display.

Ceiling and quit timing

Ceiling and quit timing

No game-count ceiling or bonus-guarantee zone is installed. There is no mandatory post-bonus game count from the machine system itself. Decisions to continue are based on accumulated setting evidence rather than reset or ceiling value.

Administrator research. Additional play and result interpretation:

A long interval since the last bonus does not build a stored guaranteed hit. The absence of a ceiling is why the budget block does not give a maximum cash amount. At a stopping point, first finish the spin and check that the GOGO! lamp is not already confirming a bonus; an unplayed confirmed bonus is different from an ordinary unlit machine.

Bonus details

Bonus details

BonusTypical gainPlay
BIG BONUSApprox. 240 coinsAll reels can be stopped normally
REG BONUSApprox. 96 coinsAll reels can be stopped normally

Administrator research. Additional play and result interpretation:

Reading the result of a bonus

  1. A bonus notification confirms that a bonus has been won; aligning its symbols starts the playable bonus. Spins used for alignment still belong to the lead-in, not the completed BIG/REG count.
  2. The approximate 240-coin BIG and 96-coin REG figures describe the individual bonus gain. Compare them with your total credits after accounting for earlier spending.
  3. After the bonus, return to ordinary left-first cherry coverage. A fast second bonus is another draw, not evidence that an AT-style continuation mode has begun.
Setting differences and identification

Setting differences and identification

RB changes most clearly across settings, moving from 1/439.8 at Setting 1 to 1/262.1 at Setting 6. BB also improves, so the separate BB/RB counts and combined rate should be evaluated together over a meaningful sample.

Administrator research: grape probability improves from about 1/5.96 to 1/5.72 across the researched samples. The cherry sample does not show a consistent useful high-setting trend, so it should not be weighted as heavily as RB or grape.

Administrator research. Additional play and result interpretation:

Separate REG entry routes

Administrator research. These are per-normal-game frequencies for a standalone REG and a REG drawn together with cherry. The cherry column is not the chance of a REG given that you have just drawn a cherry. Keep the two observation categories separate when recording play.

SettingStandalone REGCherry + REG
11/636.271/1424.70
21/574.881/1394.38
31/512.001/1285.02
41/448.881/1149.75
51/409.601/1110.78
61/356.171/992.97

The two routes contribute to the total REG rate in the main setting table. A cherry followed by a later notification is not automatically a cherry-overlap REG: identification depends on the actual winning game and reel result. If that timing is unclear, record the total REG and leave its route unclassified.

For this model, the relatively strong BIG frequency can make a short session look convincing even when REG is weak. Read BIG, REG and grape observations separately. The grape figures already listed are administrator-research observations; distinguish their sample-based status from the manufacturer bonus probabilities. Do not pool a showroom sample and your session without preserving their game-count denominators.

Statistical setting ranges

Japanese Slot Guide calculation. The expected counts and central 95% count ranges below are calculated from the listed setting probabilities with a binomial model. They describe ordinary statistical variation under that probability; they are not confidence percentages for the actual setting.

BIG BONUS

Official manufacturer probabilities listed in the setting table above.

1,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/266.43.81–8——
21/259.03.91–8+0.1+2.9%
31/256.03.91–8+0.2+4.1%
41/249.24.01–8+0.3+6.9%
51/240.14.21–9+0.4+11.0%
61/219.94.51–9+0.8+21.1%
3,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/266.411.35–18——
21/259.011.65–19+0.3+2.9%
31/256.011.76–19+0.5+4.1%
41/249.212.06–19+0.8+6.9%
51/240.112.56–20+1.2+11.0%
61/219.913.67–21+2.4+21.1%
5,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/266.418.811–28——
21/259.019.311–28+0.5+2.9%
31/256.019.511–29+0.8+4.1%
41/249.220.112–29+1.3+6.9%
51/240.120.812–30+2.1+11.0%
61/219.922.714–33+4.0+21.1%
8,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/266.430.020–41——
21/259.030.921–42+0.9+2.9%
31/256.031.321–43+1.2+4.1%
41/249.232.122–44+2.1+6.9%
51/240.133.323–45+3.3+11.0%
61/219.936.425–49+6.4+21.1%
REG BONUS

Official manufacturer probabilities listed in the setting table above.

1,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/439.82.30–6——
21/407.12.50–6+0.2+8.0%
31/366.12.70–6+0.5+20.1%
41/322.83.10–7+0.8+36.2%
51/299.33.30–7+1.1+46.9%
61/262.13.81–8+1.5+67.8%
3,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/439.86.82–12——
21/407.17.43–13+0.5+8.0%
31/366.18.23–14+1.4+20.1%
41/322.89.34–16+2.5+36.2%
51/299.310.04–17+3.2+46.9%
61/262.111.45–18+4.6+67.8%
5,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/439.811.45–18——
21/407.112.36–20+0.9+8.0%
31/366.113.77–21+2.3+20.1%
41/322.815.58–24+4.1+36.2%
51/299.316.79–25+5.3+46.9%
61/262.119.111–28+7.7+67.8%
8,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/439.818.210–27——
21/407.119.711–29+1.5+8.0%
31/366.121.913–31+3.7+20.1%
41/322.824.816–35+6.6+36.2%
51/299.326.717–37+8.5+46.9%
61/262.130.520–42+12.3+67.8%
Combined bonus

Official manufacturer combined bonus probabilities in the table above; Japanese Slot Guide binomial calculations.

1,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/165.96.02–11——
21/158.36.32–12+0.3+4.8%
31/150.76.62–12+0.6+10.1%
41/140.67.12–13+1.1+18.0%
51/133.27.53–13+1.5+24.5%
61/119.68.43–14+2.3+38.7%
3,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/165.918.110–27——
21/158.319.011–28+0.9+4.8%
31/150.719.912–29+1.8+10.1%
41/140.621.313–31+3.3+18.0%
51/133.222.514–32+4.4+24.5%
61/119.625.116–35+7.0+38.7%
5,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/165.930.120–41——
21/158.331.621–43+1.4+4.8%
31/150.733.222–45+3.0+10.1%
41/140.635.624–48+5.4+18.0%
51/133.237.526–50+7.4+24.5%
61/119.641.830–55+11.7+38.7%
8,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/165.948.235–62——
21/158.350.537–65+2.3+4.8%
31/150.753.139–68+4.9+10.1%
41/140.656.943–72+8.7+18.0%
51/133.260.145–76+11.8+24.5%
61/119.666.951–83+18.7+38.7%
Grape

Administrator research from app/simulation estimates. Binomial ranges condition on these rates; they do not quantify uncertainty in the source estimates.

1,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/5.96167.8145–191——
21/5.92168.9146–192+1.1+0.7%
31/5.88170.1147–194+2.3+1.4%
41/5.87170.4147–194+2.6+1.5%
51/5.79172.7150–196+4.9+2.9%
61/5.72174.8152–199+7.0+4.2%
3,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/5.96503.4464–544——
21/5.92506.8467–547+3.4+0.7%
31/5.88510.2470–551+6.8+1.4%
41/5.87511.1471–552+7.7+1.5%
51/5.79518.1478–559+14.8+2.9%
61/5.72524.5484–566+21.1+4.2%
5,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/5.96838.9787–891——
21/5.92844.6793–897+5.7+0.7%
31/5.88850.3799–903+11.4+1.4%
41/5.87851.8800–904+12.9+1.5%
51/5.79863.6811–916+24.6+2.9%
61/5.72874.1822–927+35.2+4.2%
8,000 games
SettingListed rateExpected countCentral 95% rangeΔ vs S1Relative difference
11/5.961342.31277–1408——
21/5.921351.41286–1417+9.1+0.7%
31/5.881360.51295–1427+18.3+1.4%
41/5.871362.91297–1429+20.6+1.5%
51/5.791381.71316–1448+39.4+2.9%
61/5.721398.61332–1465+56.3+4.2%

How to read this: overlapping ranges are expected. A result inside one setting’s range can also be plausible under another setting. Do not use these ranges as a setting confirmation or as a promise of future results.

How to play

How to play

Start with the left reel during ordinary play. Use the reel-targeting procedure below.

During normal play, aim around the BAR on the left reel to cover cherry. After the left reel stops, the middle and right reels can generally be stopped freely. Bell and clown roles are uncommon, so practical play normally prioritizes cherry coverage and speed. During both BIG and REG, all reels can be stopped normally.

When GOGO! lights

  1. Finish the current spin. Check the BIG and REG symbol combinations on the machine’s payout panel.
  2. On the following spin, aim for the displayed bonus combination on each reel to start the bonus.
  3. Once BIG or REG begins, use the indicated bet control and stop the reels normally, as described above.
  4. After the bonus ends, check the remaining credits before deciding whether to continue or cash out.
Data policy and official references

Data policy and official references

First-party manufacturer information is labelled official. Administrator research identifies the administrator’s review of published information; it does not by itself mean original measurement or manufacturer confirmation. Calculated examples are labelled separately and explain their inputs. A page verification date records an editorial check, not a new experiment or a remeasurement of every value. See our editorial policy for the distinction.


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