Smart Pachislot Monster Hunter Rise: Sunbreak

Explore this model alongside other AT pachislot machines in our Japanese pachislot machine library. For the basics, read how pachislot works in Japan.

Smart Pachislot Monster Hunter Rise: Sunbreak (スマスロ モンスターハンターライズ:サンブレイク) is an ADELLION smart pachislot AT machine introduced in Japan on October 5, 2026. Break Zone and Airou Lottery lead to Sunbreak RUSH (サンブレイクRUSH), a game-addition AT. Follower Quests (盟勇クエスト) award more AT games by defeating monsters, while Sunbreak RUSH G raises net increase.

Last verified: October 8, 2026.

Key terms: Smart Pachislot · AT · CZ · Bonus · Ceiling

Quick specs

Quick specs

ItemValue
Official Japanese nameスマスロ モンスターハンターライズ:サンブレイク
ManufacturerADELLION
SeriesMonster Hunter
Machine typeAT
Japan rollout dateOctober 5, 2026
ModelL MHRサンブレイクXA
Normal-play baseApprox. 31.9G per 50 coins Administrator research.
AT / upper-AT net increaseApprox. 2.7 / 6.6 coins/G
AT initial games40G + α
Upper-AT initial games50G or more
Sunbreak Bonus allowance20 bell navigations; approx. 200 acquired coins
AT-interval ceiling999G + α Administrator research.
Setting probabilities and payout rate

Setting probabilities and payout rate

Administrator research. The checked specification table gives the following initial-AT occurrence and payout rates. A Follower Quest or a stock released inside the current AT is not a separate normal-play initial hit.

SettingAT initial hitPayout rate
11/349.997.5%
21/337.098.8%
31/319.8100.8%
41/283.6105.2%
51/264.0108.4%
61/242.3112.4%

These figures describe occurrence over the source’s specification conditions. A net-increase figure belongs to a particular output state and does not replace the payout-rate column.

Break Zone (ブレイクゾーン), Airou Lottery (アイルー福引) and upper challenges

Break Zone (ブレイクゾーン), Airou Lottery (アイルー福引) and upper challenges

CZEntry / structureClearing mechanismAT / upper-AT expectation
Break Zone (ブレイクゾーン)Rare roles or selected replay count; 5G per setBuild continuation over 4G, judge on the fifth; earned icons lead to quests where defeating the target awards ATApprox. 37%
Airou Lottery (アイルー福引)Selected replay count; 10G + α Administrator research.Draw the winning ball from the shrinking set of five; small roles earn lottery drawsApprox. 60%
Proof of Courage (勇気の証明)Selected normal-AT end; 4GDefeat Gaismagorm through the entry / role-based success drawApprox. 40%
Judgment of Purification (滅浄の裁き)Selected upper-AT end; 4GDefeat Primordial Malzeno through the entry / role-based success drawApprox. 47%

Break Zone’s five games comprise four percentage-building games and one continuation judgment. Excess above 100% carries into the next set. Ten completed sets lead to Moen Issen (猛焔一閃), a 1G reward decision that guarantees AT and can improve the result with the drawn role.

Administrator research. Airou Lottery has one winning ball among five; an unsuccessful draw removes that ball, so the next draw has a smaller denominator. Its maximum five draws guarantee the clear, but a 10G timer is a game count, not a guarantee of five lottery draws.

Administrator research. The upper-return expectation includes the guaranteed-success route at ten upper-AT monster defeats. It is not the raw entry-time success draw, nor a per-game chance of entering upper AT.

Small-role probabilities and Qurio (キュリア) states

Small-role probabilities and Qurio (キュリア) states

Administrator research. Ordinary-play occurrence rates:

RoleOccurrence
Replay (リプレイ)1/7.3
Common three-coin bell (共通ベル)1/10.0
Scattered three-coin role (バラケ3枚役)1/12.6
Watermelon (スイカ)1/105.2
Weak chance pattern (弱チャンス目)1/105.2
Strong chance pattern (強チャンス目)1/655.4
Weak cherry (弱チェリー)1/105.2
Strong cherry (強チェリー)1/541.6

The Qurio alignment (キュリア揃い) is a navigation-dependent conversion in eligible states. Administrator research. Its rate is 1/3.2 in the Follower Quest ST phase and Qurio Chance, 1/5.6 during Qurio-high AT, and 1/5.9 during Sunbreak Bonus. The participating converted flags differ by state; these are not an ordinary-play universal Qurio rate.

During Follower Quest ST, replay, common bell and the scattered three-coin role can convert to Qurio alignment. In Qurio-high AT, replay is not part of that conversion. Follow the navigation and record the phase before comparing an alignment count with the table.

Game flow

Game flow

Normal play draws Break Zone (ブレイクゾーン) through rare roles and selected replay counts. The Otomo Submarine (オトモ潜水艇) replay counter also leads to Airou Lottery (アイルー福引). A cleared normal route starts Sunbreak RUSH (サンブレイクRUSH) with 40G + α and approximately 2.7 coins/G net increase.

During AT, common bells can start Qurio-high state. Qurio alignments and rare roles recruit followers or start Follower Quests (盟勇クエスト). Defeat a quest monster to earn game additions and reset the quest’s ST phase. Each defeat contributes to the current AT’s hunt count.

The normal-AT hunt count can open Proof of Courage (勇気の証明), while an ending route leads to the initial-game decision and Sunbreak RUSH G (サンブレイクRUSH G). The upper AT keeps the hunt structure and raises net increase to approximately 6.6 coins/G. This is a separate 2026 model from the 2024 Monster Hunter Rise machine.

Ceiling, reset and quit timing

Ceiling, reset and quit timing

Administrator research. Three normal-play protection conditions are published:

CounterConditionReward
AT interval999G + αDirect AT
CZ interval333G + αCZ; not automatically AT
Consecutive failed CZsSix consecutive failuresThe ensuing CZ is guaranteed to succeed

Administrator research. The replay-count system checks a cycle every 20 replays, with a maximum of five such cycles to CZ. A replay count is not a fixed number of ordinary games; no yen maximum is calculated from it or from CZ failures.

Administrator research. A true setting change adds a randomized number to the selected submarine replay counter. In the first AT, if a Follower Quest occurs, approximately 30% select its afflicted variant. No unverified reset-only reduction of the 999G AT ceiling is assigned.

Administrator research. After normal or upper AT ends, the first subsequent game is Enta Chance (エンタチャンス): a rare role restores the corresponding AT and preserves hunt count. Weak rare roles restart with 40G, strong rare roles with 100G. Finish a displayed upper challenge and that first-game opportunity before assessing quit timing. The budget’s + α delay remains outside a hard cash guarantee.

Sunbreak Bonus (サンブレイクボーナス): navigation count and game additions

Sunbreak Bonus (サンブレイクボーナス): navigation count and game additions

Sunbreak Bonus (サンブレイクボーナス) is entered through red-7 alignment during AT. The official guide gives 20 bell navigations and approximately 200 acquired coins. The allowance is a navigation count, not 20G and not a 200-coin gross-payout threshold.

Administrator research. Its bonus net increase is approximately 6.6 coins/G. Qurio alignments and rare roles draw AT game additions, while BAR alignment earns Follower Quest stock. The manufacturer’s stated averages are approximately 100G added and approximately 2.1 quests stocked per bonus.

The 100G addition is time available for later AT play, while 2.1 is an average count of stored quest opportunities. Neither is a coin amount or a fixed minimum. Return to the interrupted AT and resolve its remaining games and stocked quests.

Sunbreak RUSH (サンブレイクRUSH), Follower Quests (盟勇クエスト) and upper AT

Sunbreak RUSH (サンブレイクRUSH), Follower Quests (盟勇クエスト) and upper AT

Sunbreak RUSH (サンブレイクRUSH) starts with 40G + α at approximately 2.7 coins/G. Qurio-high treatment from common bells and rare-role draws recruits followers or awards a Follower Quest (盟勇クエスト). Each follower has a corresponding role or quest effect, so the recruited character changes the applicable draw.

Quest phaseDurationTask / reward
ST phase (STパート)5G; 6G with Hinoa Administrator research.Qurio alignment or a rare role advances to the monster on the current square
Hunt phase (討伐パート)3GDefeat the selected monster through eligible roles and the phase’s draw
Resolution (決着パート)1GReceive AT game additions, then reset the quest ST

Administrator research. On the first quest ST only, no hunt-phase entry allows one guaranteed ST restart, except for Utsushi’s special quest. Qurio alignment remains 1/3.2 in this ST phase, but the bell-navigation treatment depends on the square. Do not use the fraction of prompts showing Qurio as the unconditional role occurrence rate.

The afflicted quest (傀異化盟勇クエスト) makes defeated monsters award Carving RUSH (剥ぎ取りRUSH), a looping game-addition phase. Utsushi’s Amatsu quest (ウツシ/アマツマガツチ) awards +500G on a defeat and +100G even without a defeat; it has no ordinary no-hunt guaranteed restart.

Qurio Chance (キュリアチャンス) uses 3G ST: a qualifying Qurio alignment or rare role adds games and resets the timer. Sunbreak RUSH G (サンブレイクRUSH G) begins with at least 50G and approximately 6.6 coins/G. The ending-route initial games are set through the 20G Kien Banjo Zone (気焔万丈ゾーン); the long-freeze and Moen Issen routes can enter directly.

Setting differences and identification

Setting differences and identification

The researched initial-AT rate improves from 1/349.9 at Setting 1 to 1/242.3 at Setting 6. Administrator research. The checked analysis also identifies CZ-entry frequency, quest success and replay-cycle selection as points to observe, but supplies no verified full setting-specific draw table for those observations here.

Log initial AT hits, the two normal CZ routes and submarine cycles separately. The hunt count and recruited follower effects belong to active AT progression, so they must not be combined with normal-play entry counts. Use the applicable end-screen, trophy and special OVER cues as stronger setting evidence than one large game-addition result.

Normal probability states and the replay-cycle layer

Normal probability states and the replay-cycle layer

Normal, high and super-high probability change the rare-role CZ draw. Sand Plains (砂原) hints at high probability; entering Lava Caverns (溶岩洞) indicates super-high treatment. Administrator research. The visible stage can remain after the internal super-high period ends, so the stage alone does not establish every later draw’s state.

Administrator research. At Setting 1, a weak rare role’s Break Zone draw is 9.8% in normal, 33.2% in high and 66.8% in super high. Strong rare roles use 33.2%, 66.8% and guaranteed entry respectively. These are conditional rates per eligible role in the stated state, not per-game rates.

The Otomo Submarine (オトモ潜水艇) replay-cycle layer is independent. Administrator research. Twenty replays make one cycle; the maximum selected target is five cycles. A changed or augmented replay counter does not change the separate AT-interval game ceiling.

Within AT, daytime, evening, night and full-moon presentations relate to follower-quest treatment. Qurio-high AT is a separate converted-role state: short treatment is 3G, while long treatment starts at 10G and can gain games. Keep this AT layer separate from ordinary-play CZ probability states.

Hunt-count progression and ending routes

Hunt-count progression and ending routes

Administrator research. Normal AT can select Proof of Courage after at least 20 monster defeats. At 30 or more defeats, ending progression is guaranteed after the Follower Quest finishes. Clearing an upper challenge also opens the ending route, followed by Kien Banjo Zone and upper AT.

Administrator research. In upper AT, at least one defeat allows Judgment of Purification selection; five defeats guarantee challenge entry, while ten guarantee a successful challenge and therefore another upper-AT route. The 47% overall return expectation includes these guaranteed-success cases.

Hunt counts, acquired coins and difference coins are different metrics. This guide uses the verified hunt-count conditions without replacing them with a guessed universal advantageous-section reset number. Finish the displayed ending and ensuing game-decision phase before treating the output route as complete.

Enta Trophy (エンタトロフィー), AT end screens and OVER cues

Enta Trophy (エンタトロフィー), AT end screens and OVER cues

Administrator research. Enta Trophy (エンタトロフィー) can appear after AT. The confirmed minimum setting depends on its actual color:

Trophy colorMeaning
Bronze (銅)Setting 2 or higher
Silver (銀)Setting 3 or higher
Gold (金)Setting 4 or higher
Maple pattern (紅葉柄)Setting 5 or higher
Rainbow (虹)Setting 6
Specific AT end-screen cueMeaning
Fiorayne and Rondine (フィオレーネ&ロンディーネ)Setting 2 excluded
Jae, Arlow and Galleus (ジェイ&アルロー&ガレアス)Setting 3 excluded
Hinoa and Minoto (ヒノエ&ミノト)Setting 2 or higher
Everyone together (全員集合)Setting 5 or higher
Enta Lion (エンタライオン)Setting 6

Administrator research. The designated acquired-coin OVER announcements are 222 coins OVER for Setting 2+, 246 coins OVER for an even setting, 456 coins OVER for Setting 4+, 555 coins OVER for Setting 5+, and 666 coins OVER for Setting 6. Observe the special announcement; an ordinary balance crossing that number is not the cue.

Character end screens also include qualitative odd/even and high-setting hints. Keep those separate from the exclusions and confirmed minimums above. Trophy colors belong to the post-AT trophy display, not an unrelated lamp or monster-square color.

How to play

How to play

In normal play without navigation, start from the left reel and aim BAR near the upper row. The middle and right reels can be stopped freely for the standard procedure, including a watermelon appearance. The manufacturer’s rare-role diagrams apply to this left-first procedure.

Follow each push-order navigation during AT and the quest phases; some eligible roles convert to Qurio alignment only through that navigation. Aim red 7 when instructed for Sunbreak Bonus, and follow BAR or other symbol prompts as they appear. Count completed bonus bell navigations separately from games.

The October 7 manufacturer Q&A also explains optional display checks: press PUSH between lever-on and the first stop on the Break Zone continuation judgment for a speaker-lamp cue, or press the up/down button after the third stop and before the next lever in the quest hunt phase on an eligible common bell or rare-role game. These checks reveal an eligible result; they do not improve the underlying draw.

At an AT end, resolve any upper challenge and check the first-game Enta Chance before choosing the next action. A normal-play stop-order recommendation applies only when no contrary navigation is displayed.

Data policy and official references

Data policy and official references

First-party manufacturer information is labelled official. Administrator research identifies the administrator’s review of published information; it does not by itself mean original measurement or manufacturer confirmation. Calculated examples are labelled separately and explain their inputs. A page verification date records an editorial check, not a new experiment or a remeasurement of every value. See our editorial policy for the distinction.


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