Smart Pachislot Million God: Tracks of the Gods
Explore this model alongside other AT pachislot machines in our Japanese pachislot machine library. For the basics, read how pachislot works in Japan.
Smart Pachislot Million God: Tracks of the Gods (スマスロ ミリオンゴッド-神々の軌跡-) is MIZUHO’s smart-pachislot Million God machine introduced in Japan on April 20, 2026. Normal play uses table and mode management, history-pattern draws and definitive-role routes to reach GOD GAME. The main AT is a 50G set with approximately 7.0 coins/G net increase, while GOD and red-7 routes add multiple set stocks and loop-stock potential.
Last verified: October 8, 2026.
Key terms: Smart Pachislot · AT · Setting · Initial hit · Payout rate · Net increase · Small role · Rare role · Bell · Ceiling · Reset · Zone · Quit timing · Advantageous section
Quick specs
Quick specs
| Item | Value |
|---|---|
| Official Japanese name | スマスロ ミリオンゴッド-神々の軌跡- |
| Manufacturer | MIZUHO |
| Series | Million God |
| Machine type | AT |
| Japan rollout date | April 20, 2026 |
| Model | L/ミリオンゴッド/CX |
| Normal-play base | Approx. 30.8G per 50 coins at Setting 1 (Administrator research) |
| GOD GAME | 50G per set; approx. 7.0 coins/G; around 350 coins per set |
| Normal ceiling | 1480G + α (Administrator research) |
| GOD probability | 1/16384 (Administrator research) |
Setting probabilities and payout rate
Setting probabilities and payout rate
Administrator research. The initial-hit pattern is not monotonic: even-numbered settings receive noticeably stronger initial-hit treatment.
| Setting | AT initial hit | Payout rate |
|---|---|---|
| 1 | 1/533 | 97.2% |
| 2 | 1/420 | 99.1% |
| 3 | 1/496 | 102.1% |
| 4 | 1/338 | 106.9% |
| 5 | 1/455 | 111.7% |
| 6 | 1/295 | 114.6% |
Small-role probabilities
Small-role probabilities
Administrator research. The following normal-play role probabilities are currently treated as common across settings.
| Role | Probability |
|---|---|
| Miss | 1/5.2 |
| Gaia bell | 1/37.6 |
| Push-order yellow 7 | 1/1.7 |
| Lower yellow 7 | 1/18.4 |
| Rising yellow 7 | 1/186.2 |
| Middle yellow 7 | 1/963.8 |
| Common yellow 7 | 1/1524.1 |
| Upper blue 7 | 1/7.9 |
| Middle blue 7 | 1/109.2 |
| Red-7 fake | 1/936.2 |
| Red 7 | 1/6900 |
| GOD | 1/16384 |
| SP role | 1/65536 |
Game flow
Game flow
Normal play manages internal tables and modes while history-pattern combinations and rare/definitive roles can trigger GOD GAME. Yellow-7/blue-7 history patterns, mode-up draws and hidden high-mode behavior create several routes to an AT hit, so the current state cannot be inferred from a single game-count value alone.
A GOD GAME win starts a 50G set. During AT, additional set stocks and loop stocks can be acquired, and special red-7/GOD events provide stronger multi-stock routes.
Administrator research. Additional play and result interpretation:
Normal GG, special GG and the continuation check
- In normal play, reel-role history and hidden mode jointly create GOD GAME (ゴッドゲーム) opportunities. A history entry is a role result, not an additional played bonus.
- An ordinary GG awards a 50G set. During it, observe added GG stock and any stronger loop-stock route; the current remaining games are separate from future set stock.
- Red-7 alignment awards SGG (SGG), a separate 10–100G-per-set sequence with a 3G comeback check and at least 75% continuation. Its sets are not all fixed 50G ordinary GG sets.
- GOD alignment awards its dedicated 50G portion plus at least three GG sets. The approximately 1/16384 draw is still probabilistic and has no overdue correction for a long dry spell.
- At ordinary GG end, G-ZONE (Gゾーン) checks the next stored award; let its presentation and any active premonition resolve.
Ceiling, reset and quit timing
Ceiling, reset and quit timing
Administrator research. The normal ceiling is 1480G + α and awards GOD GAME plus Z-ZONE/loop-stock treatment. After a setting change, the ceiling is reselected: 510G at 15.2%, 1000G at 20.3%, and 1480G at 64.5%.
After GOD GAME, normally check the full G-ZONE and the following mode behavior before quitting. Current research treats up to roughly 36G as the broad post-AT check window when no stronger high-mode signal is present. Power cycling without a setting change carries over the relevant internal state.
GOD GAME and definitive-role routes
GOD GAME and definitive-role routes
GOD GAME is a 50G-per-set AT with approximately 7.0 coins/G net increase and around 350 coins per set. Set continuation is stock-based, with loop-stock treatment reaching up to about 80% on stronger routes.
A GOD draw occurs at approximately 1/16384 in current analysis. It awards a dedicated 50G GOD stage plus three GOD GAME stocks, meaning four AT sets are guaranteed in the route, together with stronger loop-stock expectations. Red-7 and SP roles provide separate premium stock routes.
Administrator research. Additional play and result interpretation:
| Route | Duration | Main award mechanism |
|---|---|---|
| GOD GAME (ゴッドゲーム) | 50G per set | Set stock and loop-stock draws |
| SGG (SGG) | 10–100G per set + 3G return zone | Special continuation / stock route |
| PGG: GOD alignment (プレミアムゴッドゲーム) | Dedicated 50G + at least three GG sets | GOD award and stronger loop stock |
| Z-ZONE (Zゾーン) | 5G + α | GG stock draw and Z-GAME progression |
Z-ZONE provides full yellow-7 navigation with approximately 1/1.4 yellow-7 occurrence. The special no-yellow-7 failure route has a separate 50% draw for an 80% loop stock. That conditional rescue draw is not the ordinary GG continuation rate or a reason to ignore navigation.
During GG, Poseidon (ポセイドン) indicates Normal mode or higher plus at least one GG stock; Zeus (ゼウス) indicates Heaven or higher plus at least one stock. GOD stage is the dedicated GOD-alignment stage. The stage names describe current mode / stock conditions, not machine settings.
Setting differences and identification
Setting differences and identification
The most obvious published difference is the unusual initial-hit pattern: Settings 2, 4 and 6 receive substantially stronger initial-hit values than neighboring odd settings. That makes raw AT frequency unsuitable for a simple low-to-high monotonic comparison. Setting analysis should combine the current table/mode behavior, setting-hint presentation and long-run payout/AT evidence.
Administrator research. Additional play and result interpretation:
An SGG chain or a GOD award contributes many AT sets from a single premium event. Count normal-play GG initial hits separately from those subsequent sets before comparing a session with the setting table. Front-mode cues and stock floors support a current-state decision; they should not be treated as high-setting trophy equivalents.
Modes and states
Modes and states
The machine uses normal-state mode/table management plus history-based draw rules. Stage changes, yellow-7/blue-7 histories and rare-role behavior are used to estimate current mode. Because multiple internal systems overlap, mode evidence should be evaluated together rather than from a single animation or short history.
Administrator research. Additional play and result interpretation:
History, front mode and hidden mode are separate evidence
A yellow-7 / blue-7 history draw uses the recorded sequence. The front mode and hidden mode can add other draw opportunities at the same time. A stage change can support a mode estimate without uniquely identifying the history route that produced a hit.
A repeated Poseidon stage is a stronger front-mode / stock clue, while repeated Zeus supports Zeus mode and future stock. Record the repetition as well as the stage name; do not generalize the stronger repeated-stage law to a single ordinary stage appearance.
Setting hints and confirmed-setting elements
Setting hints and confirmed-setting elements
Administrator research. Additional setting hints and result interpretation:
Stock presentations are useful without being setting confirmations
| GG presentation | Published stock implication |
|---|---|
| Odd-number alignment | At least one stock |
| V alignment | At least three stocks |
| Amazing Grace during GG | At least five future sets |
The GG-ending GOD-button LED has its own comeback expectations: white about 10%, blue 25%, yellow 50%, green 75%, red confirmed continuation and rainbow at least three stocks. These meanings apply to the ending-button context. The starting-button LED reads loop stock / stock differently, so retain when the button was used.
How to play
How to play
No navigation: stop the left reel first. If numbered stop instructions appear, press the stop buttons in the displayed order (1, then 2, then 3). A symbol-target instruction tells you which symbol to aim for; follow it together with any displayed stop order.
Normal play is left-first. No ordinary small role requires a complex constant eye-mark procedure, so the reels can generally be stopped freely while respecting the recommended left-first order. Follow every push-order navigation during GOD GAME and other instructed states.
Data policy and official references
Data policy and official references
First-party manufacturer information is labelled official. Administrator research identifies the administrator’s review of published information; it does not by itself mean original measurement or manufacturer confirmation. Calculated examples are labelled separately and explain their inputs. A page verification date records an editorial check, not a new experiment or a remeasurement of every value. See our editorial policy for the distinction.
