Smart Pachislot Jyuoh
Explore this model alongside other AT pachislot machines in our Japanese pachislot machine library. For the basics, read how pachislot works in Japan.
Smart Pachislot Jyuoh (スマスロ 獣王) is a Sammy-brand smart pachislot AT machine manufactured by TAIYO ELEC and introduced in Japan on October 5, 2026. Savannah Chance (サバンナチャンス, SC) uses bell-navigation counts and stored sets. The Saba-ren (サバ連) loop alternates SC, bonus opportunities and a latent stock-release phase; Super Saba (超サバ) strengthens the stock system.
Last verified: October 8, 2026.
Key terms: Smart Pachislot · AT · Small role · Bonus · Ceiling
Quick specs
Quick specs
| Item | Value |
|---|---|
| Official Japanese name | スマスロ 獣王 |
| Manufacturer | TAIYO ELEC |
| Series | Jyuoh |
| Machine type | AT |
| Japan rollout date | October 5, 2026 |
| Model | L 獣王 XZ |
| Normal-play base | Approx. 31.8G per 50 coins |
| AT net increase | Approx. 8.0 coins/G |
| SC set allowance | 10, 20 or 30 bell navigations, or EX |
| BIG / REG duration | 15G / 10G |
| Normal ceiling | Maximum 999G; Administrator research. activates within 990–999G |
Setting probabilities and payout rate
Setting probabilities and payout rate
Manufacturer simulation figures for the SC initial hit and payout rate. The published table uses Settings 1, 2, 4, 5 and 6; it has no Setting 3 row. Setting L is separately identified by a continuously blinking lower panel; no L probability or payout figure is supplied here.
| Setting | SC initial hit | Payout rate |
|---|---|---|
| 1 | 1/326.5 | 97.8% |
| 2 | 1/321.6 | 98.7% |
| 4 | 1/295.8 | 105.6% |
| 5 | 1/287.6 | 108.6% |
| 6 | 1/279.7 | 114.3% |
An initial hit starts a new AT opportunity. Released stored sets within one Saba-ren chain are not additional independent initial hits. The payout figures describe the manufacturer’s simulation, not a return promised for one session.
Small-role probabilities and normal-play triggers
Small-role probabilities and normal-play triggers
The small-role figures below describe ordinary-play occurrence and its associated triggers.
The manufacturer lists the normal-play chance pattern (チャンス目) at 1/128. Administrator research. Cherry (チェリー) is approximately 1/64 in normal play. These are role occurrence rates, not the success rate of the subsequent high-probability state.
| Normal-play role | Occurrence | What it can do |
|---|---|---|
| Chance pattern (チャンス目) | 1/128 | Approx. 40% chance of entering SC high probability per eligible chance-pattern hit |
| Cherry (チェリー) | Approx. 1/64 | A rare-role route to SC high probability |
| Rare replay (レアリプレイ) | Triggered through selected replay counts | A flashing replay can signal an SC-high opportunity |
Keep the replay counter and the ordinary game counter separate. A rare replay is not every replay, and its selected count has no fixed per-game probability verified for this guide.
Game flow
Game flow
Normal play aims for SC high probability (SC高確), mainly through chance patterns, other rare roles and selected game counts. This state draws SC using all roles. A normal-play BIG or REG initial hit also leads to the Saba-ren route.
SC pays through push-order bells. After its allowance is exhausted, the machine enters the latent phase (潜伏), where stored SC can be released. Stock keeps the chain moving; rare roles can also promote a chain when no stock remains. During SC, bells and rare roles can start BONUS high probability (BONUS高確率), providing opportunities to earn more stocks from BIG or REG.
The SC lamp, bonus-high background and stock display describe different parts of the chain. A temporary return to the latent phase is part of the stock system and should be completed before treating the AT as finished.
Ceiling, reset and quit timing
Ceiling, reset and quit timing
Administrator research. The normal-play ceiling is a maximum of 999G, activating within 990–999G. It awards SC, BIG or REG. A bonus initial hit leads to Saba-ren, but the ceiling is not described as always being a direct SC hit.
| Condition | Game-count protection | Result |
|---|---|---|
| Normal play after Saba-ren has occurred | 990–999G; maximum 999G | SC, BIG or REG |
| True setting change (reset), before the first Saba-ren | 590–599G; maximum 599G | SC, BIG or REG |
Administrator research. The shortened 599G ceiling persists until the first Saba-ren. A single SC followed by no Saba-ren does not remove that shortening; once Saba-ren has occurred, the later ceiling is 999G. This describes a setting change, not merely switching the machine’s power off and on.
Administrator research. The latent phase lasts up to 29G. Complete it and any active announcement before assessing quit timing. The 100G region after a chain can select SP high probability (SP高確), with stronger treatment after Super Saba; check that phase rather than assuming every AT end is an immediate stop point. A yen estimate based on average base cannot guarantee the cash actually spent.
BIG (ビッグボーナス) and REG (レギュラーボーナス): game counts and stock awards
BIG (ビッグボーナス) and REG (レギュラーボーナス): game counts and stock awards
| Bonus | Symbol | Duration | Main reward |
|---|---|---|---|
| BIG BONUS (ビッグボーナス) | Three red 7s | 15G | Draws SC stock through rare roles and ostrich alignment |
| REGULAR BONUS (レギュラーボーナス) | Three elephants | 10G | Strong stock-acquisition phase and a Super Saba stock |
The manufacturer states approximately 8.0 coins/G for this AT system. The 15G and 10G bonus lengths are game counts; they are not fixed 120-coin and 80-coin awards calculated by multiplying an average rate.
REG draws stocks on push-order bells at approximately 66% per eligible bell, with rare roles also offering stock. The egg lamp (タマゴランプ) reports stocks gained on the current award: Administrator research. white means at least 1, blue 2, yellow 3, green 4, red 5, purple 6 and rainbow 7. These are minimum stock counts, not settings.
BIG can award looping stock. Follow the machine’s navigation throughout the bonus; a stock display is a reward indication, not a reason to change the instructed stop order.
Savannah Chance (サバンナチャンス) and stronger stock routes
Savannah Chance (サバンナチャンス) and stronger stock routes
Savannah Chance (サバンナチャンス) enters from the normal-play draw, a bonus or latent stock release. Net increase is approximately 8.0 coins/G. Its standard allowance is 10, 20 or 30 bell navigations, with an EX route. Non-navigation games do not consume a bell-navigation count; 10 navigations therefore does not mean 10G.
Administrator research. The blue SC lamp indicates at least two remaining stocks in addition to the current SC. During the up-to-29G latent phase, all roles can release stored SC; rare-role release can preserve the stock rather than consume it. If no stock exists, a rare role can promote the Saba-ren route.
| Stronger route | Unit / structure | Effect |
|---|---|---|
| Kirin Saba-chan (キリンサバチャン, KSC) | 10, 20 or 30 bell navigations; then a 5G continuation judgment | Approx. 80% or 90% continuation; KSC loops without consuming ordinary SC stock |
| Saba-chan EX (サバチャンEX) | 30-navigation blocks | Further continuation adds another 30 bell navigations |
| 100-navigation Freeze (100ナビフリーズ) | 100 bell navigations | A premium SC entry route |
| Super Saba (超サバ) | Enhanced stock state | Uses the premium routes and bonus awards to extend the chain |
KSC continuation and the initial Saba-ren expectation are different rates. Neither is a per-game probability of drawing a bonus. Super Saba does not turn a navigation allowance into a fixed coin award.
Setting differences and identification
Setting differences and identification
Use the initial-hit table together with a record of SC-high entries. Administrator research. Entries without a preceding rare role are more frequent at higher settings, and the 200G, 400G and other even-hundred regions are more favorable to higher settings than the equivalent low-setting draw.
Record the actual entry trigger: a chance pattern, a selected game-count region, a post-chain SP opportunity or an unexplained high-state entry. Combining them into one count hides the different conditions. A long stocked chain can improve the session’s coin result without identifying its setting. No unverified trophy table or missing setting probability is assigned to this model.
SC high (SC高確), SP high (SP高確) and the bonus-state layer (BONUS高確率)
SC high (SC高確), SP high (SP高確) and the bonus-state layer (BONUS高確率)
| Layer | Entry / change | Meaning |
|---|---|---|
| SC high probability (SC高確) | Chance patterns, other rare roles, selected game counts and post-latent treatment | All roles can draw SC; an evening background is a useful state indication |
| SP high probability (SP高確) | Administrator research. Selected post-chain 100G opportunity; stronger treatment after Super Saba | An SC won here leads to Saba-ren |
| BONUS high probability (BONUS高確率) | Bells and rare roles during SC | Bonus opportunity within the current AT; not a normal-play CZ |
Administrator research. SP selection at the 100G opportunity is approximately 50% after ordinary Saba-ren and guaranteed after Super Saba. An intervening SC before that region does not by itself erase an already selected SP opportunity; its counter handling must be checked from the ensuing SC end.
Administrator research. From the second SC in Saba-ren onward, a separate normal / chance / heaven / super-heaven layer controls bonus-high and direct-bonus treatment. It is selected again on bonus-high or bonus entry. Heaven and super heaven share current-draw treatment; super heaven is stronger for retaining heaven on the next transition. These AT modes do not replace the normal-play ceiling counter.
Setting indications and stock cues
Setting indications and stock cues
The manufacturer identifies Setting L through a continuously blinking lower panel. This is a setting-specific panel indication, separate from SC or stock animations.
The blue SC lamp and colored egg lamp are stock cues. An evening background refers to a high-probability state, while the rainbow Super Saba presentation identifies the stronger stock route. None of those colors is assigned a high-setting confirmation in this guide. Keep setting identification separate from the current chain’s reward information.
How to play
How to play
For normal play without navigation, the manufacturer’s recommended middle-first procedure stops the middle reel, then the right reel, then the left. One starting target is the middle-reel red 7. Use the remaining reels to identify the cherry or chance-pattern result; aim a cherry on the left when the result calls for it. The elephant and three-tree middle-reel targets are alternative role-identification procedures in the official guide.
Left-first play is also supported. Administrator research. Avoid an unprompted right-first stop in normal play. During SC entry or AT, however, follow the displayed navigation. For an X / ? / ? or ? / X / ? display, the manufacturer recommends starting from a question-mark reel. That instruction belongs to the displayed AT prompt and takes precedence over a no-navigation normal-play procedure.
Aim the displayed red-7 or elephant bonus symbols when instructed. Count completed bell navigations for SC and actual games for BIG, REG and KSC’s final judgment. Follow every subsequent push-order prompt to preserve the researched no-penalty conditions.
Data policy and official references
Data policy and official references
First-party manufacturer information is labelled official. Administrator research identifies the administrator’s review of published information; it does not by itself mean original measurement or manufacturer confirmation. Calculated examples are labelled separately and explain their inputs. A page verification date records an editorial check, not a new experiment or a remeasurement of every value. See our editorial policy for the distinction.
